My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Witch Ice Wizard Lumberjack
The Log
Goblin Gang Musketeer Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Musketeer Hog Rider Witch Ice Wizard Lumberjack
Fireball
Goblin Gang Musketeer Hog Rider Witch Ice Wizard Lumberjack
Poison
Goblin Gang Musketeer Witch Ice Wizard
Lightning
Musketeer Witch Ice Wizard Lumberjack
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Ice Wizard Musketeer Hog Rider Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Musketeer Witch The Log Ice Wizard Lumberjack
Goblin Gang
Hog Rider
Musketeer
Hog Rider Zap The Log Lumberjack
Hog Rider
Zap Goblin Gang Musketeer The Log Witch Lumberjack
Witch
Zap Hog Rider Lumberjack
The Log
Hog Rider Zap Musketeer Lumberjack
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Musketeer Hog Rider Witch The Log Ice Wizard

Defense Synergies 3 15

Zap
Goblin Gang Musketeer Witch The Log Ice Wizard Lumberjack
Goblin Gang
Musketeer Zap The Log Ice Wizard Lumberjack
Musketeer
Goblin Gang The Log Lumberjack Zap
Hog Rider
Witch
Zap The Log Ice Wizard Lumberjack
The Log
Musketeer Zap Goblin Gang Witch Ice Wizard Lumberjack
Ice Wizard
Zap Goblin Gang Witch The Log Lumberjack
Lumberjack
Musketeer Zap Goblin Gang Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Lumberjack Zap Goblin Gang Musketeer Witch The Log Ice Wizard
Goblin Gang Witch Lumberjack Musketeer Ice Wizard
Witch Lumberjack Goblin Gang Musketeer Ice Wizard
The Log Lumberjack
Goblin Gang The Log Zap Musketeer Ice Wizard Lumberjack
Musketeer Zap Goblin Gang Witch Ice Wizard
Zap Musketeer The Log
Witch Goblin Gang Musketeer Ice Wizard Lumberjack
Goblin Gang Musketeer Ice Wizard Lumberjack
Goblin Gang Witch Ice Wizard Zap Musketeer The Log Lumberjack
Musketeer Zap Goblin Gang Witch Ice Wizard
Lumberjack Zap Goblin Gang Musketeer Witch The Log Ice Wizard
Zap Goblin Gang Witch The Log Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang The Log Lumberjack
Goblin Gang Musketeer Witch Lumberjack
Zap Goblin Gang Musketeer Witch The Log Ice Wizard Lumberjack
Zap Witch The Log Musketeer Ice Wizard Lumberjack
Musketeer Lumberjack
Goblin Gang Musketeer Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Witch
Zap Goblin Gang Musketeer The Log Lumberjack
Goblin Gang Lumberjack Zap Musketeer Witch The Log
Goblin Gang Lumberjack Zap Musketeer The Log
Goblin Gang Musketeer Witch Lumberjack
Zap Goblin Gang Musketeer Witch Ice Wizard
Goblin Gang Musketeer Witch Ice Wizard Lumberjack
Lumberjack
Zap Witch The Log
Witch Goblin Gang Musketeer
Musketeer Witch Lumberjack
Zap The Log
Goblin Gang Witch Lumberjack
Musketeer Witch
Goblin Gang Witch Zap Musketeer The Log Lumberjack
Zap Musketeer Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer The Log
Zap The Log
Zap Musketeer Witch Ice Wizard
Musketeer Witch The Log
The Log Zap Ice Wizard
The Log Zap
Goblin Gang Musketeer Lumberjack
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log
Zap Musketeer The Log
Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch Ice Wizard
Witch
The Log Zap Musketeer Witch Ice Wizard
Zap Musketeer Witch The Log
Zap Musketeer The Log
Zap Musketeer Witch Ice Wizard
Zap Musketeer Witch
Zap Musketeer The Log
Zap
The Log
Zap Goblin Gang Musketeer Witch
Zap Musketeer Witch Ice Wizard
The Log
Goblin Gang Musketeer Lumberjack
The Log Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

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