My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Valkyrie Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Rascals Valkyrie Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Mortar
Barbarian Barrel
Ice Spirit Mortar Rascals Valkyrie Ice Wizard Magic Archer
The Log
Ice Spirit Rascals
Earthquake
Mortar
Arrows
Ice Spirit Rascals
Royal Delivery
Ice Spirit Rascals Valkyrie Ice Wizard Magic Archer
Fireball
Mortar Rascals Ice Wizard Magic Archer
Poison
Mortar Rascals Ice Wizard Magic Archer
Lightning
Mortar Valkyrie Ice Wizard Magic Archer
Rocket
Mortar Rascals Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Valkyrie Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Wizard Mortar Valkyrie Magic Archer Rascals Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Ice Wizard Mortar Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Mortar Rascals Giant
Mortar
Ice Spirit
Rascals
Ice Spirit Magic Archer
Valkyrie
Ice Spirit Giant Magic Archer
Giant
Lightning Ice Spirit Valkyrie Ice Wizard Magic Archer
Lightning
Giant
Ice Wizard
Giant
Magic Archer
Rascals Valkyrie Giant

Defense Synergies 0 9

Ice Spirit
Mortar Rascals Valkyrie Ice Wizard Magic Archer
Mortar
Ice Spirit Valkyrie Ice Wizard
Rascals
Ice Spirit
Valkyrie
Ice Spirit Mortar Ice Wizard Magic Archer
Giant
Lightning
Ice Wizard
Ice Spirit Mortar Valkyrie
Magic Archer
Ice Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Valkyrie Magic Archer
Ice Spirit Mortar Rascals Valkyrie Ice Wizard
Mortar Rascals Valkyrie Lightning Ice Wizard
Mortar Rascals Valkyrie Ice Wizard
Lightning Valkyrie
Rascals Valkyrie Ice Wizard Magic Archer
Lightning Ice Spirit Mortar Rascals Ice Wizard Magic Archer
Lightning Rascals Valkyrie Magic Archer
Mortar Rascals Ice Wizard
Ice Spirit Rascals Valkyrie Ice Wizard
Valkyrie Ice Wizard Rascals Magic Archer
Rascals Ice Wizard Magic Archer
Mortar Ice Spirit Rascals Valkyrie Lightning Ice Wizard
Valkyrie Ice Spirit Mortar Rascals Magic Archer
Mortar Rascals
Ice Spirit Mortar Rascals Lightning
Mortar Rascals Valkyrie
Ice Spirit Mortar Rascals Valkyrie Ice Wizard Magic Archer
Mortar Valkyrie Ice Spirit Rascals Ice Wizard Magic Archer
Mortar
Rascals Valkyrie

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie
Mortar Valkyrie Lightning Magic Archer
Ice Spirit Rascals Valkyrie Lightning
Valkyrie Lightning Rascals
Rascals Valkyrie
Ice Spirit Rascals Ice Wizard Magic Archer
Rascals Valkyrie Lightning Ice Wizard
Rascals Valkyrie
Lightning Ice Spirit Mortar Valkyrie Magic Archer
Rascals Valkyrie
Lightning Valkyrie
Rascals Lightning Valkyrie
Rascals Valkyrie Magic Archer
Rascals Ice Spirit Mortar Valkyrie Lightning Magic Archer
Valkyrie Rascals Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Mortar Rascals Valkyrie
Mortar Ice Wizard Magic Archer
Lightning Magic Archer
Lightning Rascals Valkyrie
Mortar Valkyrie Magic Archer
Ice Spirit Ice Wizard Magic Archer
Mortar Magic Archer
Ice Spirit Lightning Ice Wizard Magic Archer
Mortar Lightning
Lightning
Lightning Mortar Valkyrie Magic Archer
Lightning Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Magic Archer Mortar
Lightning Mortar
Lightning
Lightning Mortar Magic Archer
Lightning Mortar Valkyrie Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Mortar
Ice Spirit Mortar Valkyrie Ice Wizard Magic Archer
Mortar Lightning Ice Wizard Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Ice Wizard Magic Archer
Lightning Ice Spirit
Lightning
Lightning Mortar Magic Archer
Lightning Ice Spirit Magic Archer
Lightning Magic Archer
Lightning Ice Spirit Magic Archer
Lightning Ice Wizard Magic Archer
Lightning Rascals Valkyrie Magic Archer
Mortar Lightning Magic Archer
Lightning
Ice Spirit Rascals Lightning Magic Archer
Lightning Magic Archer
Lightning Mortar Magic Archer

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