My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Recruits Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Guards Balloon Prince
Giant Snowball
Bats Royal Recruits Guards Witch Balloon
Zap
Bats Guards Witch Balloon Prince
Barbarian Barrel
Ice Spirit Royal Recruits Guards Witch
The Log
Ice Spirit Royal Recruits Guards Witch Prince
Earthquake
Guards Witch
Arrows
Ice Spirit Bats Royal Recruits Guards Witch
Royal Delivery
Ice Spirit Bats Royal Recruits Guards Witch Balloon Prince
Fireball
Witch Balloon
Poison
Bats Royal Recruits Guards Witch Balloon
Lightning
Witch Balloon Prince
Rocket
Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Recruits Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Earthquake Guards Witch Balloon Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Earthquake Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Royal Recruits Guards Witch Prince
Bats
Balloon Ice Spirit Royal Recruits Prince
Royal Recruits
Ice Spirit Bats
Earthquake
Balloon Prince
Guards
Ice Spirit
Witch
Ice Spirit Prince
Balloon
Ice Spirit Bats Earthquake
Prince
Ice Spirit Bats Earthquake Witch

Defense Synergies 0 12

Ice Spirit
Bats Royal Recruits Earthquake Guards Witch Prince
Bats
Ice Spirit Royal Recruits Earthquake Prince
Royal Recruits
Ice Spirit Bats
Earthquake
Ice Spirit Bats
Guards
Ice Spirit Witch Prince
Witch
Ice Spirit Guards Prince
Balloon
Prince
Ice Spirit Bats Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits
Ice Spirit Bats Royal Recruits Witch Prince
Witch Prince Bats Royal Recruits
Royal Recruits Witch Prince Bats Guards
Royal Recruits Earthquake Prince
Bats Earthquake Guards
Bats Ice Spirit Witch
Earthquake Royal Recruits
Witch Royal Recruits Prince
Guards Ice Spirit Royal Recruits Prince
Bats Guards Witch Royal Recruits Earthquake
Bats Witch
Royal Recruits Prince Ice Spirit Bats Earthquake Guards Witch
Ice Spirit Bats Royal Recruits Earthquake Guards Witch Prince
Royal Recruits Prince
Ice Spirit Royal Recruits Prince
Bats Royal Recruits Witch Prince
Ice Spirit Bats Royal Recruits Guards Witch Prince
Earthquake Witch Ice Spirit Bats Royal Recruits Guards
Royal Recruits Prince
Royal Recruits Bats Earthquake Guards Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Witch Prince
Prince
Royal Recruits Guards Ice Spirit Bats Witch Prince
Royal Recruits Guards Prince Bats
Royal Recruits Guards Witch Prince
Ice Spirit Bats Witch
Royal Recruits Guards Prince Bats Witch
Royal Recruits Prince
Royal Recruits Ice Spirit Bats Witch Prince
Royal Recruits Witch Guards
Bats Royal Recruits Guards Witch Prince
Royal Recruits Guards Prince
Royal Recruits Prince Guards Witch
Royal Recruits Witch
Royal Recruits Guards Witch Ice Spirit Bats Prince
Bats Royal Recruits Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Guards
Earthquake
Earthquake Royal Recruits Guards Prince
Earthquake
Ice Spirit Bats Witch
Earthquake Witch
Earthquake Ice Spirit
Bats Guards Prince
Royal Recruits Earthquake Prince
Earthquake
Earthquake
Earthquake Prince
Earthquake Witch
Earthquake Royal Recruits
Earthquake
Bats
Earthquake Prince
Earthquake Witch
Earthquake Prince
Prince
Earthquake Royal Recruits
Earthquake Ice Spirit Witch
Witch
Earthquake Witch
Witch Prince
Bats Witch
Ice Spirit Bats Guards Witch
Earthquake
Ice Spirit
Prince
Earthquake
Earthquake Ice Spirit Bats Royal Recruits Guards Witch Prince
Witch
Prince
Earthquake
Royal Recruits Prince
Ice Spirit Bats Royal Recruits Guards Witch
Bats Witch
Royal Recruits Witch Prince

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