My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Hunter Witch Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Hunter Witch Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Dart Goblin Witch Electro Dragon
Zap
Skeleton Barrel Dart Goblin Inferno Tower Witch
Barbarian Barrel
Skeleton Barrel Dart Goblin Inferno Tower Hunter Witch Ice Wizard
The Log
Skeleton Barrel Dart Goblin Hunter Witch
Earthquake
Inferno Tower Witch
Arrows
Skeleton Barrel Dart Goblin Witch
Royal Delivery
Skeleton Barrel Dart Goblin Hunter Witch Electro Dragon Ice Wizard
Fireball
Skeleton Barrel Dart Goblin Inferno Tower Hunter Witch Electro Dragon Ice Wizard
Poison
Skeleton Barrel Dart Goblin Inferno Tower Hunter Witch Electro Dragon Ice Wizard
Lightning
Inferno Tower Hunter Witch Electro Dragon Ice Wizard
Rocket
Inferno Tower Hunter Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Dart Goblin Ice Wizard Hunter Inferno Tower Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Dart Goblin Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel
Skeleton Barrel
Arrows Dart Goblin Witch
Dart Goblin
Skeleton Barrel Electro Dragon
Inferno Tower
Hunter
Witch
Skeleton Barrel
Electro Dragon
Dart Goblin Ice Wizard
Ice Wizard
Electro Dragon

Defense Synergies 0 13

Arrows
Inferno Tower Ice Wizard
Skeleton Barrel
Dart Goblin
Dart Goblin
Skeleton Barrel Inferno Tower Hunter Electro Dragon Ice Wizard
Inferno Tower
Arrows Dart Goblin Electro Dragon Ice Wizard
Hunter
Dart Goblin Ice Wizard
Witch
Electro Dragon Ice Wizard
Electro Dragon
Dart Goblin Inferno Tower Witch Ice Wizard
Ice Wizard
Arrows Dart Goblin Inferno Tower Hunter Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Inferno Tower Electro Dragon
Inferno Tower Hunter Dart Goblin Witch Electro Dragon Ice Wizard
Inferno Tower Hunter Witch Dart Goblin Electro Dragon Ice Wizard
Inferno Tower Hunter Witch Dart Goblin Electro Dragon Ice Wizard
Arrows
Arrows Dart Goblin Hunter Electro Dragon Ice Wizard
Dart Goblin Inferno Tower Hunter Arrows Witch Electro Dragon Ice Wizard
Arrows Skeleton Barrel Dart Goblin Inferno Tower Electro Dragon
Inferno Tower Hunter Witch Ice Wizard
Dart Goblin Inferno Tower Hunter Ice Wizard
Dart Goblin Witch Ice Wizard Arrows Hunter Electro Dragon
Arrows Inferno Tower Hunter Dart Goblin Witch Electro Dragon Ice Wizard
Inferno Tower Hunter Witch Electro Dragon Ice Wizard
Arrows Dart Goblin Hunter Witch Electro Dragon
Inferno Tower Hunter
Inferno Tower Hunter
Arrows Inferno Tower Hunter Witch Electro Dragon
Arrows Dart Goblin Hunter Witch Electro Dragon Ice Wizard
Arrows Hunter Witch Dart Goblin Electro Dragon Ice Wizard
Dart Goblin Inferno Tower Hunter
Arrows Dart Goblin Hunter Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch
Arrows Skeleton Barrel Hunter Electro Dragon
Inferno Tower Hunter Witch Electro Dragon
Hunter Inferno Tower
Inferno Tower Hunter Witch
Arrows Skeleton Barrel Dart Goblin Hunter Witch Electro Dragon Ice Wizard
Dart Goblin Inferno Tower Hunter Witch Ice Wizard
Inferno Tower Hunter
Electro Dragon Inferno Tower Witch
Inferno Tower Witch Dart Goblin
Dart Goblin Inferno Tower Hunter Witch Electro Dragon
Arrows
Inferno Tower Hunter Witch
Dart Goblin Witch Electro Dragon
Inferno Tower Witch Electro Dragon Dart Goblin Hunter
Arrows Dart Goblin Inferno Tower Hunter Witch Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Dart Goblin Electro Dragon
Arrows Skeleton Barrel Dart Goblin Electro Dragon Ice Wizard
Arrows Skeleton Barrel Dart Goblin Electro Dragon
Arrows Skeleton Barrel Dart Goblin
Arrows
Arrows Skeleton Barrel Dart Goblin Hunter Witch Electro Dragon Ice Wizard
Arrows Dart Goblin Witch
Arrows Skeleton Barrel Dart Goblin Hunter Electro Dragon Ice Wizard
Arrows Skeleton Barrel Dart Goblin Electro Dragon
Electro Dragon
Arrows Skeleton Barrel Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Skeleton Barrel Dart Goblin Hunter
Arrows Skeleton Barrel Dart Goblin Electro Dragon
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Hunter Witch Electro Dragon
Arrows Skeleton Barrel Dart Goblin Electro Dragon
Arrows
Arrows Skeleton Barrel Dart Goblin Hunter Electro Dragon
Arrows Skeleton Barrel Dart Goblin Witch Electro Dragon
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Hunter Witch Electro Dragon Ice Wizard
Witch
Arrows Skeleton Barrel Dart Goblin Hunter Witch Electro Dragon Ice Wizard
Arrows Skeleton Barrel Witch Electro Dragon
Arrows Skeleton Barrel Dart Goblin
Arrows Dart Goblin Hunter Witch Electro Dragon Ice Wizard
Electro Dragon Skeleton Barrel Dart Goblin Witch
Arrows Dart Goblin Hunter Electro Dragon
Arrows Electro Dragon
Arrows
Skeleton Barrel Dart Goblin Witch Electro Dragon
Arrows Dart Goblin Hunter Witch Electro Dragon Ice Wizard
Arrows
Dart Goblin Hunter Electro Dragon
Arrows Skeleton Barrel Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Witch
Dart Goblin Witch Electro Dragon
Electro Dragon Skeleton Barrel Dart Goblin Witch

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