My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Sparky
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Electro Wizard Inferno Dragon Sparky
Fireball
Hog Rider Electro Wizard Inferno Dragon Sparky
Poison
Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Sparky
Rocket
Hog Rider Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Hog Rider Electro Wizard Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Mega Knight
Hog Rider
Arrows The Log Tornado Electro Wizard Mega Knight
Tornado
Sparky Hog Rider The Log Mega Knight
The Log
Hog Rider Tornado Sparky Mega Knight
Electro Wizard
Hog Rider Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Arrows Tornado The Log Electro Wizard
Mega Knight
Inferno Dragon Arrows Hog Rider Tornado The Log Electro Wizard

Defense Synergies 2 14

Arrows
Mega Knight Tornado Sparky
Hog Rider
Tornado
Sparky Arrows The Log Electro Wizard Inferno Dragon Sparky Mega Knight
The Log
Tornado Electro Wizard Inferno Dragon Sparky Mega Knight
Electro Wizard
Tornado The Log Inferno Dragon Mega Knight
Inferno Dragon
Tornado The Log Electro Wizard Mega Knight
Sparky
Tornado Arrows Tornado The Log
Mega Knight
Arrows Tornado The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Inferno Dragon Sparky The Log Electro Wizard Mega Knight
Tornado Sparky Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Sparky Electro Wizard Mega Knight
Arrows Tornado The Log Sparky Mega Knight
Arrows Tornado The Log Electro Wizard Mega Knight
Tornado Electro Wizard Inferno Dragon Arrows
Arrows The Log Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Tornado
Tornado Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Tornado The Log Mega Knight
Arrows Inferno Dragon Tornado Electro Wizard
Sparky Mega Knight The Log Electro Wizard
Sparky Mega Knight Arrows Tornado The Log Electro Wizard
Inferno Dragon Sparky Electro Wizard Mega Knight
Tornado The Log Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Tornado Electro Wizard
Arrows Mega Knight Tornado The Log Electro Wizard
Arrows Tornado The Log Electro Wizard Inferno Dragon Mega Knight
Sparky Tornado Electro Wizard Inferno Dragon
Mega Knight Arrows The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard Sparky
Electro Wizard Arrows The Log Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard Sparky
Mega Knight Tornado The Log Electro Wizard Sparky
Inferno Dragon Sparky Mega Knight
Arrows Tornado Electro Wizard
Sparky Electro Wizard
Mega Knight Inferno Dragon Sparky
Electro Wizard Mega Knight Tornado The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Arrows Tornado The Log Electro Wizard
Mega Knight Sparky
Sparky Mega Knight
Electro Wizard Sparky Tornado The Log Inferno Dragon
Arrows Mega Knight The Log Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows Tornado The Log Electro Wizard
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky Mega Knight
Arrows Tornado
Arrows Tornado The Log Sparky
Arrows The Log Tornado
Arrows The Log Tornado
Tornado Electro Wizard Sparky
Arrows Tornado The Log Electro Wizard Sparky
Arrows Tornado
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky Mega Knight
Arrows Tornado Sparky
Sparky
Arrows The Log Electro Wizard Sparky Mega Knight
Arrows Tornado The Log Mega Knight
The Log Sparky Mega Knight
Arrows Tornado
Tornado The Log Sparky
Arrows The Log
Arrows Tornado The Log Sparky Mega Knight
Inferno Dragon
Arrows The Log Tornado Electro Wizard Sparky
Arrows Tornado The Log Sparky Mega Knight
Arrows Tornado The Log Sparky
Arrows Tornado Electro Wizard Sparky
Electro Wizard
Sparky
Arrows The Log Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows The Log Sparky
Electro Wizard
Arrows Tornado Electro Wizard
Arrows The Log
Electro Wizard Sparky Mega Knight
Arrows The Log
Arrows Tornado Sparky
Sparky Mega Knight
Tornado The Log Electro Wizard Sparky
Tornado Electro Wizard
Tornado The Log Electro Wizard Sparky Mega Knight

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