My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Hog Rider
Giant Snowball
Bomber Minions Musketeer Hog Rider
Zap
Bomber Minions
Barbarian Barrel
Ice Spirit Bomber Elite Barbarians Musketeer
The Log
Ice Spirit Bomber Elite Barbarians Musketeer Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Ice Spirit Bomber Minions
Royal Delivery
Ice Spirit Bomber Minions Elite Barbarians Musketeer Hog Rider
Fireball
Bomber Minions Elite Barbarians Musketeer Hog Rider
Poison
Bomber Minions Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Minions Musketeer Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Minions

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Bomber Elite Barbarians Musketeer
Bomber
Ice Spirit Zap Minions Elite Barbarians Hog Rider
Zap
Ice Spirit Elite Barbarians Hog Rider Bomber Minions Musketeer Freeze
Minions
Ice Spirit Hog Rider Bomber Zap Elite Barbarians
Elite Barbarians
Zap Ice Spirit Bomber Minions Hog Rider
Musketeer
Hog Rider Ice Spirit Zap
Hog Rider
Ice Spirit Zap Minions Musketeer Freeze Bomber Elite Barbarians
Freeze
Hog Rider Zap

Defense Synergies 2 9

Ice Spirit
Zap Musketeer Bomber Minions Elite Barbarians
Bomber
Ice Spirit Zap
Zap
Ice Spirit Bomber Minions Elite Barbarians Musketeer
Minions
Ice Spirit Zap Musketeer Freeze
Elite Barbarians
Ice Spirit Zap
Musketeer
Ice Spirit Zap Minions
Hog Rider
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer
Elite Barbarians Ice Spirit Bomber Zap Minions Musketeer
Bomber Minions Elite Barbarians Musketeer Freeze
Elite Barbarians Bomber Minions Musketeer
Bomber Elite Barbarians
Freeze Bomber Zap Minions Musketeer
Minions Musketeer Ice Spirit Zap Freeze
Zap Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians Ice Spirit Bomber Musketeer
Minions Bomber Zap Musketeer Freeze
Minions Musketeer Zap
Ice Spirit Bomber Zap Minions Elite Barbarians Musketeer Freeze
Bomber Ice Spirit Zap Minions Freeze
Elite Barbarians
Ice Spirit Zap Elite Barbarians Freeze
Bomber Minions Elite Barbarians Musketeer
Ice Spirit Bomber Zap Minions Elite Barbarians Musketeer
Zap Freeze Ice Spirit Bomber Minions Musketeer
Elite Barbarians Musketeer
Bomber Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Bomber Zap Elite Barbarians Musketeer
Ice Spirit Zap Minions Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer
Ice Spirit Zap Minions Musketeer Freeze
Minions Elite Barbarians Musketeer
Elite Barbarians
Zap Freeze Ice Spirit Minions Elite Barbarians
Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians
Bomber Musketeer
Elite Barbarians Ice Spirit Bomber Zap Minions Musketeer Freeze
Minions Bomber Zap Elite Barbarians Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer
Musketeer Freeze
Bomber Zap
Ice Spirit Zap Minions Musketeer Freeze
Bomber Musketeer
Ice Spirit Zap Freeze
Zap
Minions Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Musketeer
Minions Musketeer Freeze
Zap Elite Barbarians Musketeer
Bomber Zap Musketeer
Musketeer
Freeze
Bomber Minions
Bomber Zap Musketeer
Bomber Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Freeze Ice Spirit Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer
Zap Ice Spirit Minions Musketeer Freeze
Elite Barbarians
Bomber Zap Musketeer
Zap Ice Spirit Freeze
Zap Ice Spirit Minions Musketeer Freeze
Zap Musketeer
Freeze
Musketeer
Bomber Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Ice Spirit Minions Elite Barbarians Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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