My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Skeleton Army
Zap
Fire Spirit Goblin Gang Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Fire Spirit Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Skeleton Army Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Fire Spirit Valkyrie
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Fire Spirit Hog Rider Zap Goblin Gang Wizard
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Wizard
Inferno Tower
Wizard
Valkyrie Hog Rider
Skeleton Army

Defense Synergies 2 12

Fire Spirit
Zap Valkyrie Inferno Tower
Zap
Fire Spirit Goblin Gang Valkyrie Inferno Tower Skeleton Army
Goblin Gang
Inferno Tower Zap Valkyrie Skeleton Army
Valkyrie
Fire Spirit Zap Goblin Gang Inferno Tower Wizard
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army Fire Spirit Zap Valkyrie
Wizard
Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Goblin Gang Valkyrie
Goblin Gang Inferno Tower Skeleton Army Fire Spirit Valkyrie
Inferno Tower Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Zap Valkyrie
Inferno Tower Fire Spirit Zap Goblin Gang Wizard
Zap Valkyrie Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Zap Wizard
Inferno Tower Zap Goblin Gang Wizard
Inferno Tower Skeleton Army Fire Spirit Zap Goblin Gang Valkyrie Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Zap Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang
Wizard Goblin Gang Valkyrie Inferno Tower Skeleton Army
Fire Spirit Zap Goblin Gang Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Fire Spirit
Inferno Tower
Goblin Gang Valkyrie Wizard Skeleton Army Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Inferno Tower
Zap Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Zap Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Zap Inferno Tower
Inferno Tower Goblin Gang Valkyrie Skeleton Army
Fire Spirit Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Valkyrie Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap Valkyrie
Valkyrie Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblin Gang
Zap Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard
Wizard
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Goblin Gang Skeleton Army
Fire Spirit Zap Wizard
Goblin Gang Valkyrie Wizard
Zap Wizard
Zap
Zap Goblin Gang
Zap
Zap

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