My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Giant
Giant Snowball
Fire Spirit Bomber Minions Hog Rider
Zap
Fire Spirit Bomber Minions
Barbarian Barrel
Fire Spirit Bomber Valkyrie Wizard
The Log
Fire Spirit Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Valkyrie Hog Rider Wizard
Fireball
Bomber Minions Hog Rider Wizard
Poison
Bomber Minions Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Minions Fireball Valkyrie Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Minions Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Giant
Bomber
Giant Minions Valkyrie Hog Rider
Minions
Hog Rider Giant Bomber Valkyrie
Fireball
Hog Rider Giant
Valkyrie
Fire Spirit Hog Rider Bomber Minions Giant Wizard
Hog Rider
Fire Spirit Minions Fireball Valkyrie Bomber Giant Wizard
Giant
Bomber Minions Fire Spirit Fireball Valkyrie Hog Rider Wizard
Wizard
Valkyrie Hog Rider Giant

Defense Synergies 1 4

Fire Spirit
Valkyrie
Bomber
Valkyrie
Minions
Valkyrie
Fireball
Valkyrie
Valkyrie
Minions Fire Spirit Bomber Fireball Wizard
Hog Rider
Giant
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie Wizard
Bomber Minions Valkyrie
Fire Spirit Bomber Minions Valkyrie
Bomber Minions Valkyrie
Bomber Fireball Valkyrie
Fireball Fire Spirit Bomber Minions Valkyrie
Minions Fire Spirit Fireball Wizard
Fireball Valkyrie
Minions
Fire Spirit Bomber Valkyrie
Minions Valkyrie Bomber Fireball Wizard
Minions Fireball Wizard
Fire Spirit Bomber Minions Fireball Valkyrie Wizard
Fire Spirit Bomber Fireball Valkyrie Wizard Minions
Fireball
Wizard Bomber Minions Fireball Valkyrie
Fire Spirit Fireball Bomber Minions Valkyrie Wizard
Valkyrie Wizard Fire Spirit Bomber Minions Fireball
Bomber Valkyrie Wizard Fire Spirit Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Bomber Valkyrie Wizard
Minions Valkyrie
Valkyrie Fireball
Valkyrie
Fire Spirit Fireball Wizard Minions
Minions Fireball Valkyrie
Valkyrie
Minions Fireball Valkyrie
Minions Valkyrie
Fireball Valkyrie
Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie
Bomber Minions Fireball Valkyrie
Minions Valkyrie Bomber Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Minions
Fire Spirit Bomber Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Fireball
Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minions Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Minions
Fire Spirit Bomber Fireball Wizard
Fire Spirit Bomber Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Fireball
Fire Spirit Bomber Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Minions Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

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