My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Guards
Giant Snowball
Fire Spirit Guards Baby Dragon
Zap
Fire Spirit Royal Giant Guards
Barbarian Barrel
Fire Spirit Bomb Tower Guards Hunter
The Log
Fire Spirit Royal Giant Guards Hunter
Earthquake
Bomb Tower Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Guards Baby Dragon Hunter
Fireball
Bomb Tower Baby Dragon Hunter
Poison
Bomb Tower Guards Hunter
Lightning
Bomb Tower Baby Dragon Hunter
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Rocket Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Bomb Tower Baby Dragon Hunter Giant Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Guards Bomb Tower Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Baby Dragon
Royal Giant
Fire Spirit Hunter Rocket Guards Baby Dragon
Bomb Tower
Giant
Hunter Fire Spirit Rocket Guards Baby Dragon
Rocket
Royal Giant Giant
Guards
Royal Giant Giant
Baby Dragon
Fire Spirit Royal Giant Giant
Hunter
Royal Giant Giant

Defense Synergies 1 2

Fire Spirit
Royal Giant
Bomb Tower
Baby Dragon
Giant
Rocket
Guards
Hunter Baby Dragon
Baby Dragon
Bomb Tower Guards
Hunter
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Bomb Tower Hunter
Bomb Tower Rocket Hunter Fire Spirit
Bomb Tower Hunter Guards
Bomb Tower Rocket
Fire Spirit Bomb Tower Guards Baby Dragon Hunter
Rocket Hunter Fire Spirit Bomb Tower Baby Dragon
Rocket Bomb Tower Baby Dragon
Hunter Bomb Tower
Guards Fire Spirit Hunter
Guards Bomb Tower Baby Dragon Hunter
Hunter Baby Dragon
Bomb Tower Hunter Fire Spirit Rocket Guards
Fire Spirit Bomb Tower Rocket Guards Baby Dragon Hunter
Bomb Tower Hunter
Bomb Tower Rocket Hunter
Bomb Tower Hunter
Fire Spirit Bomb Tower Guards Baby Dragon Hunter
Bomb Tower Baby Dragon Hunter Fire Spirit Guards
Bomb Tower Hunter
Fire Spirit Bomb Tower Guards Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomb Tower Rocket Baby Dragon Hunter
Guards Bomb Tower Rocket Hunter
Rocket Guards Hunter
Guards Hunter
Fire Spirit Rocket Bomb Tower Baby Dragon Hunter
Rocket Guards Bomb Tower Hunter
Bomb Tower Hunter
Rocket Bomb Tower Baby Dragon
Guards
Bomb Tower Guards Hunter
Rocket Guards
Rocket Bomb Tower Guards Hunter
Bomb Tower Baby Dragon
Guards Bomb Tower Rocket Baby Dragon Hunter
Bomb Tower Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Guards
Rocket Fire Spirit Baby Dragon
Fire Spirit Rocket Baby Dragon Hunter
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Hunter
Rocket Fire Spirit Guards
Rocket
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon Hunter
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Hunter
Rocket Baby Dragon
Rocket
Rocket
Rocket Fire Spirit Baby Dragon Hunter
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Fire Spirit Baby Dragon Hunter
Baby Dragon Hunter
Baby Dragon
Rocket Baby Dragon
Fire Spirit Baby Dragon Hunter
Rocket Guards
Rocket Hunter
Rocket
Rocket
Fire Spirit Rocket Guards
Rocket Fire Spirit Baby Dragon Hunter
Rocket Baby Dragon Hunter
Baby Dragon
Rocket
Rocket Guards Baby Dragon
Rocket
Rocket Baby Dragon

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