My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Guards
Giant Snowball
Minions Dart Goblin Hog Rider Guards
Zap
Minions Dart Goblin Guards
Barbarian Barrel
Dart Goblin Guards Ice Wizard
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Dart Goblin Guards
Royal Delivery
Minions Dart Goblin Hog Rider Guards Ice Wizard
Fireball
Minions Dart Goblin Hog Rider Ice Wizard
Poison
Minions Dart Goblin Guards Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Dart Goblin Earthquake Guards Ice Wizard Hog Rider Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Minions Dart Goblin Earthquake

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Barbarian Barrel
Dart Goblin
Hog Rider Giant Barbarian Barrel
Earthquake
Hog Rider Giant Barbarian Barrel
Hog Rider
Minions Earthquake Dart Goblin Giant Barbarian Barrel Guards
Giant
Minions Earthquake Barbarian Barrel Dart Goblin Hog Rider Guards Ice Wizard
Barbarian Barrel
Giant Minions Dart Goblin Earthquake Hog Rider Ice Wizard
Guards
Hog Rider Giant
Ice Wizard
Giant Barbarian Barrel

Defense Synergies 0 11

Minions
Dart Goblin Barbarian Barrel Ice Wizard
Dart Goblin
Minions Barbarian Barrel Guards Ice Wizard
Earthquake
Barbarian Barrel Ice Wizard
Hog Rider
Giant
Barbarian Barrel
Minions Dart Goblin Earthquake Guards Ice Wizard
Guards
Dart Goblin Barbarian Barrel Ice Wizard
Ice Wizard
Minions Dart Goblin Earthquake Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Dart Goblin Barbarian Barrel
Minions Dart Goblin Ice Wizard
Minions Dart Goblin Ice Wizard
Minions Dart Goblin Guards Ice Wizard
Earthquake Barbarian Barrel
Barbarian Barrel Minions Dart Goblin Earthquake Guards Ice Wizard
Minions Dart Goblin Ice Wizard
Earthquake Dart Goblin Barbarian Barrel
Minions Ice Wizard
Guards Dart Goblin Barbarian Barrel Ice Wizard
Minions Dart Goblin Guards Ice Wizard Earthquake Barbarian Barrel
Minions Dart Goblin Ice Wizard
Minions Earthquake Guards Ice Wizard
Minions Dart Goblin Earthquake Barbarian Barrel Guards
Minions
Minions Dart Goblin Barbarian Barrel Guards Ice Wizard
Earthquake Barbarian Barrel Minions Dart Goblin Guards Ice Wizard
Dart Goblin
Minions Dart Goblin Earthquake Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel
Barbarian Barrel
Guards Minions
Guards Barbarian Barrel
Guards
Minions Dart Goblin Ice Wizard
Guards Minions Dart Goblin Ice Wizard
Minions Barbarian Barrel
Dart Goblin Guards
Minions Dart Goblin Guards
Guards
Guards
Dart Goblin
Guards Minions Dart Goblin Barbarian Barrel
Minions Dart Goblin Earthquake Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Barbarian Barrel Guards
Dart Goblin Barbarian Barrel Ice Wizard
Earthquake Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel Guards
Earthquake Barbarian Barrel
Minions Dart Goblin Ice Wizard
Dart Goblin Earthquake
Earthquake Dart Goblin Barbarian Barrel Ice Wizard
Dart Goblin
Minions Guards
Dart Goblin Earthquake Barbarian Barrel
Dart Goblin
Earthquake Dart Goblin Barbarian Barrel
Earthquake Minions Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel
Earthquake Barbarian Barrel
Minions
Dart Goblin Earthquake Barbarian Barrel
Dart Goblin Earthquake Barbarian Barrel
Minions Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Ice Wizard
Dart Goblin Earthquake Barbarian Barrel Ice Wizard
Dart Goblin Barbarian Barrel
Dart Goblin Ice Wizard
Minions Dart Goblin Guards
Dart Goblin Earthquake
Earthquake
Earthquake Minions Dart Goblin Barbarian Barrel Guards
Dart Goblin Ice Wizard
Barbarian Barrel
Dart Goblin
Dart Goblin Earthquake
Dart Goblin
Minions Dart Goblin Guards
Dart Goblin
Dart Goblin Barbarian Barrel

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