My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Guards
Giant Snowball
Bats Guards
Zap
Bats Guards
Barbarian Barrel
Elite Barbarians Wizard Guards
The Log
Elite Barbarians Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Elite Barbarians Wizard Guards P.E.K.K.A
Fireball
Elite Barbarians Wizard
Poison
Bats Wizard Guards
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians P.E.K.K.A
Zap
Arrows Elite Barbarians P.E.K.K.A Bats Guards
Arrows
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Arrows Bats Wizard
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Guards
Zap
P.E.K.K.A
Zap Arrows Bats Wizard

Defense Synergies 0 10

Bats
Zap P.E.K.K.A
Zap
Bats Arrows Elite Barbarians Guards P.E.K.K.A
Arrows
Zap P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Guards P.E.K.K.A
Rocket
Guards
Zap Wizard
P.E.K.K.A
Bats Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Elite Barbarians P.E.K.K.A Bats Zap
Rocket P.E.K.K.A Bats Elite Barbarians
Elite Barbarians P.E.K.K.A Bats Guards
Arrows Elite Barbarians Rocket P.E.K.K.A
Arrows Bats Zap Guards
Bats Rocket Zap Arrows Wizard
Rocket Zap Arrows P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Guards
Bats Guards Zap Arrows Wizard
Arrows Bats Zap Wizard
P.E.K.K.A Bats Zap Elite Barbarians Wizard Rocket Guards
Wizard Rocket Bats Zap Arrows Guards P.E.K.K.A
Elite Barbarians P.E.K.K.A
Rocket Zap Elite Barbarians P.E.K.K.A
Wizard Bats Arrows Elite Barbarians P.E.K.K.A
Arrows Bats Zap Elite Barbarians Wizard Guards
Zap Arrows Wizard Bats Guards
P.E.K.K.A Elite Barbarians
Wizard Bats Arrows Elite Barbarians Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Rocket
Guards P.E.K.K.A Bats Zap Elite Barbarians Rocket
Rocket Guards P.E.K.K.A Bats Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Guards
Arrows Wizard Rocket Bats Zap
Rocket Guards P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Guards
P.E.K.K.A Bats Elite Barbarians Guards
Rocket P.E.K.K.A Zap Arrows Elite Barbarians Guards
Elite Barbarians Rocket P.E.K.K.A Wizard Guards
Wizard
Elite Barbarians Guards Bats Zap Rocket P.E.K.K.A
Bats Arrows Zap Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards
Arrows Zap
Rocket Arrows
Arrows Rocket Guards
Wizard Rocket Zap Arrows
Arrows Wizard Bats Zap Rocket
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Rocket Bats Elite Barbarians Guards
Rocket Zap Arrows Wizard
Zap Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Zap Arrows Elite Barbarians
Rocket Zap Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bats Rocket
Rocket Zap Arrows Wizard
Rocket Zap Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Rocket Zap Arrows
Elite Barbarians Bats Zap Arrows Wizard
Zap Rocket Bats Wizard Guards
Elite Barbarians
Zap Arrows Wizard Rocket
Zap Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Zap Bats Rocket Guards
Rocket Zap Arrows Wizard
Arrows
Wizard Rocket
Arrows Zap Wizard
Rocket Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Rocket Guards
Bats Zap Rocket
Zap Rocket

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