My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Graveyard
Giant Snowball
Minion Horde Hog Rider Baby Dragon Witch Graveyard
Zap
Minion Horde Witch Graveyard
Barbarian Barrel
Tesla Wizard Witch Graveyard
The Log
Hog Rider Witch Graveyard
Earthquake
Tesla Hog Rider Witch Graveyard
Arrows
Minion Horde Witch Graveyard
Royal Delivery
Minion Horde Hog Rider Wizard Baby Dragon Witch Graveyard
Fireball
Tesla Minion Horde Hog Rider Wizard Baby Dragon Witch
Poison
Minion Horde Wizard Witch Graveyard
Lightning
Tesla Wizard Baby Dragon Witch
Rocket
Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Hog Rider Baby Dragon Poison Minion Horde Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Hog Rider Baby Dragon Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Hog Rider
Hog Rider
Minion Horde Wizard Baby Dragon Poison Witch Graveyard
Wizard
Hog Rider
Baby Dragon
Graveyard Hog Rider Poison Witch
Poison
Graveyard Hog Rider Baby Dragon
Witch
Hog Rider Baby Dragon Graveyard
Graveyard
Baby Dragon Poison Hog Rider Witch

Defense Synergies 0 4

Tesla
Wizard Baby Dragon Poison
Minion Horde
Hog Rider
Wizard
Tesla
Baby Dragon
Tesla Witch
Poison
Tesla
Witch
Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Wizard Baby Dragon
Minion Horde Tesla Witch
Tesla Minion Horde Witch
Tesla Minion Horde Witch
Poison
Tesla Baby Dragon
Tesla Minion Horde Wizard Baby Dragon Poison Witch
Tesla Baby Dragon Poison
Tesla Minion Horde Witch
Tesla Minion Horde
Minion Horde Poison Witch Tesla Wizard Baby Dragon
Tesla Minion Horde Wizard Baby Dragon Poison Witch
Tesla Minion Horde Wizard Witch
Wizard Tesla Minion Horde Baby Dragon Poison Witch
Tesla Minion Horde
Minion Horde Tesla
Tesla Minion Horde Wizard Poison Witch
Tesla Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon Poison Witch Tesla
Tesla
Wizard Tesla Minion Horde Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch
Poison Tesla Wizard Baby Dragon
Minion Horde Witch
Tesla Minion Horde
Tesla Minion Horde Witch
Wizard Poison Tesla Minion Horde Baby Dragon Witch
Tesla Minion Horde Witch
Tesla Minion Horde
Minion Horde Baby Dragon Poison Witch
Witch Tesla Minion Horde
Tesla Minion Horde Witch
Poison
Tesla Minion Horde Wizard Witch
Wizard Tesla Minion Horde Baby Dragon Witch
Tesla Witch Minion Horde Baby Dragon Poison
Poison Tesla Minion Horde Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Baby Dragon
Poison Baby Dragon
Minion Horde Baby Dragon Poison
Poison
Wizard Poison Minion Horde Baby Dragon
Wizard Poison Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Poison Witch
Poison Wizard Baby Dragon
Poison Wizard
Minion Horde Poison
Poison Minion Horde Wizard
Poison Wizard Baby Dragon
Poison Baby Dragon
Minion Horde Baby Dragon Poison
Baby Dragon Poison
Minion Horde Wizard Baby Dragon Poison Witch
Minion Horde Wizard Baby Dragon Poison
Poison
Minion Horde
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison Witch
Minion Horde Baby Dragon Poison
Wizard Poison
Minion Horde Baby Dragon Poison
Poison Wizard Baby Dragon Witch
Minion Horde Witch
Poison Wizard Baby Dragon Witch
Wizard Baby Dragon Poison Witch
Poison Baby Dragon
Poison Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Poison Witch
Minion Horde
Poison Minion Horde Wizard
Minion Horde Poison
Minion Horde
Wizard Poison
Minion Horde Witch
Poison Wizard Baby Dragon Witch
Poison Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison
Minion Horde
Minion Horde Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch

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