My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Inferno Dragon
Fireball
Minion Horde Elite Barbarians Wizard Inferno Dragon
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Minion Horde Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Inferno Dragon Minion Horde Wizard Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Freeze Inferno Dragon Minion Horde

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Freeze
Minion Horde
Freeze Golem
Elite Barbarians
Arrows Wizard
Wizard
Elite Barbarians Golem
Rocket
Golem
Freeze
Arrows Minion Horde
Golem
Arrows Minion Horde Wizard Rocket
Inferno Dragon

Defense Synergies 0 3

Arrows
Minion Horde
Freeze
Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze
Rocket
Freeze
Minion Horde Wizard
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Rocket Elite Barbarians Freeze Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon
Arrows Elite Barbarians Rocket
Arrows Freeze
Minion Horde Rocket Inferno Dragon Arrows Wizard Freeze
Rocket Arrows
Minion Horde Inferno Dragon Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Arrows Wizard Freeze
Arrows Minion Horde Inferno Dragon Wizard
Minion Horde Elite Barbarians Wizard Rocket Freeze
Wizard Rocket Arrows Minion Horde Freeze
Elite Barbarians Inferno Dragon Minion Horde
Minion Horde Rocket Elite Barbarians Freeze Inferno Dragon
Minion Horde Wizard Arrows Elite Barbarians
Arrows Minion Horde Elite Barbarians Wizard
Arrows Wizard Freeze Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Wizard Rocket Inferno Dragon
Minion Horde Elite Barbarians Rocket
Rocket Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Inferno Dragon
Arrows Wizard Rocket Minion Horde Freeze
Rocket Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Rocket Freeze Elite Barbarians Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Minion Horde Rocket Freeze Inferno Dragon
Arrows Minion Horde Elite Barbarians Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Freeze
Arrows
Rocket Arrows Minion Horde
Arrows Rocket Freeze
Wizard Rocket Arrows Minion Horde
Arrows Wizard Minion Horde Rocket Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Rocket Minion Horde Elite Barbarians
Rocket Arrows Minion Horde Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Minion Horde Rocket Freeze
Arrows Elite Barbarians
Rocket Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket
Arrows Rocket Freeze
Minion Horde Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket Minion Horde
Rocket Arrows Wizard
Rocket
Rocket Arrows Minion Horde
Arrows Freeze Wizard
Minion Horde Inferno Dragon
Arrows Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Arrows Minion Horde Wizard
Rocket Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Rocket
Rocket Arrows Minion Horde Freeze
Minion Horde
Rocket Arrows Wizard
Minion Horde Rocket Freeze
Rocket Arrows Wizard
Freeze
Arrows
Minion Horde Wizard Rocket
Arrows Wizard
Rocket Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket Freeze
Rocket
Rocket Freeze

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