My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch X-Bow Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon
Giant Snowball
Clone Witch Inferno Dragon
Zap
Clone Witch X-Bow Inferno Dragon
Barbarian Barrel
Clone Witch X-Bow
The Log
Clone Witch X-Bow
Earthquake
Clone Witch X-Bow
Arrows
Clone Witch
Royal Delivery
Clone Witch Inferno Dragon
Fireball
Clone Witch X-Bow Inferno Dragon
Poison
Clone Witch X-Bow
Lightning
Witch X-Bow Inferno Dragon
Rocket
Witch X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Clone Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Inferno Dragon Witch Rocket X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Clone Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Mirror X-Bow Golem
Mirror
Rocket X-Bow
Rage
Witch
Clone
Golem Witch Inferno Dragon
Witch
Rage Clone Golem
X-Bow
Rocket Mirror
Golem
Clone Rocket Witch
Inferno Dragon
Clone

Defense Synergies 0 1

Rocket
Mirror
Inferno Dragon
Rage
Clone
Witch
X-Bow
Golem
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket X-Bow
Inferno Dragon Witch X-Bow
Rocket Witch Inferno Dragon
Witch Inferno Dragon
Rocket X-Bow
X-Bow
Rocket Inferno Dragon Witch X-Bow
Rocket X-Bow
Witch Inferno Dragon X-Bow
Witch X-Bow
Inferno Dragon Witch
Rocket Witch X-Bow
Rocket Witch X-Bow
Inferno Dragon X-Bow
Rocket X-Bow Inferno Dragon
Witch X-Bow
Witch X-Bow
Witch Inferno Dragon
Inferno Dragon
Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch X-Bow
Rocket X-Bow Inferno Dragon
Rocket Witch
Rocket X-Bow
Witch Inferno Dragon
Rocket Witch
Rocket Witch
Inferno Dragon
Rocket Witch X-Bow Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Rocket
Rocket Witch
Witch
Witch Rocket X-Bow Inferno Dragon
Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow
Rocket X-Bow
Rocket
Rocket
Rocket Witch
Witch
X-Bow
X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket
Rocket
Rocket X-Bow
X-Bow
Rocket X-Bow Witch
Rocket X-Bow
Rocket
Rocket
Rocket X-Bow
Rocket Witch X-Bow
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket X-Bow
Witch
Witch Inferno Dragon
X-Bow Witch
Witch X-Bow
Rocket X-Bow
Witch X-Bow
Rocket Witch
Rocket X-Bow
Rocket
Rocket
Rocket Witch X-Bow
Rocket Witch
Rocket
Rocket
Rocket Witch
Rocket Witch
Rocket Witch X-Bow

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