My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Giant Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Giant Cannon Cart
Giant Snowball
Skeletons Spear Goblins Bats
Zap
Skeletons Spear Goblins Bats Cannon Cart
Barbarian Barrel
Skeletons Spear Goblins Cannon Cart
The Log
Skeletons Spear Goblins Cannon Cart
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Bats
Royal Delivery
Skeletons Spear Goblins Bats Cannon Cart
Fireball
Cannon Cart
Poison
Spear Goblins Bats
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Fireball Giant Cannon Cart Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Bats Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Giant Cannon Cart Golem
Bats
Giant Cannon Cart Golem
Fireball
Golem Giant
Giant
Bats Spear Goblins Fireball Rocket Cannon Cart
Rocket
Giant Golem
Cannon Cart
Golem Spear Goblins Bats Giant
Golem
Fireball Cannon Cart Spear Goblins Bats Rocket

Defense Synergies 0 6

Skeletons
Spear Goblins Bats Cannon Cart
Spear Goblins
Skeletons Bats Cannon Cart
Bats
Skeletons Spear Goblins Cannon Cart
Fireball
Giant
Rocket
Cannon Cart
Skeletons Spear Goblins Bats
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Spear Goblins Fireball
Skeletons Bats Cannon Cart
Rocket Skeletons Bats Cannon Cart
Skeletons Bats Cannon Cart
Fireball Rocket
Fireball Skeletons Spear Goblins Bats Cannon Cart
Bats Rocket Spear Goblins Fireball
Rocket Fireball Cannon Cart
Skeletons
Skeletons Spear Goblins Cannon Cart
Bats Skeletons Spear Goblins Fireball Cannon Cart
Spear Goblins Bats Fireball
Skeletons Bats Fireball Rocket Cannon Cart
Fireball Rocket Bats Cannon Cart
Cannon Cart
Rocket Fireball
Skeletons Bats Fireball Cannon Cart
Fireball Spear Goblins Bats Cannon Cart
Spear Goblins Bats Fireball Cannon Cart
Cannon Cart
Spear Goblins Bats Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball Cannon Cart
Fireball Rocket Cannon Cart
Skeletons Spear Goblins Bats Rocket Cannon Cart
Rocket Bats Fireball Cannon Cart
Skeletons Cannon Cart
Fireball Rocket Skeletons Bats
Rocket Skeletons Spear Goblins Bats Fireball Cannon Cart
Cannon Cart
Rocket Skeletons Spear Goblins Bats Fireball Cannon Cart
Skeletons
Bats Cannon Cart
Rocket Fireball
Rocket Cannon Cart Skeletons Fireball
Fireball Cannon Cart
Skeletons Spear Goblins Bats Fireball Rocket Cannon Cart
Bats Fireball Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball Cannon Cart
Cannon Cart Fireball Rocket
Fireball Rocket
Fireball Spear Goblins Bats Rocket
Fireball
Fireball
Rocket Bats Fireball
Rocket Fireball Cannon Cart
Fireball Rocket
Rocket Fireball Cannon Cart
Fireball Rocket Cannon Cart
Fireball Cannon Cart
Rocket Spear Goblins Fireball Cannon Cart
Fireball Rocket Cannon Cart
Fireball Rocket
Bats Rocket
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Cannon Cart
Fireball
Fireball
Fireball
Fireball Rocket
Bats Fireball
Rocket Bats Fireball
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Spear Goblins Bats Fireball Rocket Cannon Cart
Fireball Rocket
Fireball
Fireball Rocket Cannon Cart
Fireball
Rocket Fireball
Cannon Cart
Bats Fireball Rocket
Bats Fireball Rocket
Fireball Rocket Cannon Cart

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