My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Clone Night Witch
Giant Snowball
Goblins Spear Goblins Clone Night Witch
Zap
Goblins Spear Goblins Clone Night Witch
Barbarian Barrel
Goblins Spear Goblins Clone Electro Wizard Night Witch
The Log
Goblins Spear Goblins Clone
Earthquake
Spear Goblins Clone
Arrows
Goblins Spear Goblins Clone Night Witch
Royal Delivery
Goblins Spear Goblins Clone Electro Wizard Night Witch
Fireball
Clone Electro Wizard Night Witch
Poison
Spear Goblins Clone Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Clone Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Rage Clone Tornado Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Rage Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Golem
Rage
Electro Wizard Night Witch
Clone
Golem Night Witch Electro Wizard
Tornado
Golem Night Witch
Golem
Clone Night Witch Spear Goblins Tornado Electro Wizard
Electro Wizard
Rage Clone Golem
Night Witch
Clone Golem Rage Tornado

Defense Synergies 0 6

Goblins
Electro Wizard Night Witch
Spear Goblins
Electro Wizard Night Witch
Rage
Clone
Tornado
Electro Wizard
Golem
Electro Wizard
Goblins Spear Goblins Tornado Night Witch
Night Witch
Goblins Spear Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Goblins Electro Wizard Night Witch
Tornado Goblins Electro Wizard Night Witch
Night Witch Goblins Electro Wizard
Tornado
Tornado Goblins Spear Goblins Electro Wizard Night Witch
Tornado Electro Wizard Spear Goblins Night Witch
Electro Wizard
Goblins Tornado Night Witch
Tornado Goblins Spear Goblins Electro Wizard Night Witch
Goblins Electro Wizard Spear Goblins Tornado Night Witch
Spear Goblins Tornado Electro Wizard Night Witch
Night Witch Electro Wizard
Goblins Tornado Electro Wizard Night Witch
Electro Wizard
Tornado Electro Wizard
Goblins Tornado Electro Wizard Night Witch
Goblins Spear Goblins Tornado Electro Wizard Night Witch
Tornado Spear Goblins Electro Wizard
Tornado Electro Wizard
Goblins Spear Goblins Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Electro Wizard
Electro Wizard
Goblins Spear Goblins Electro Wizard
Tornado Electro Wizard Night Witch
Night Witch
Tornado Electro Wizard
Goblins Spear Goblins Electro Wizard Night Witch
Electro Wizard Goblins Spear Goblins Tornado
Tornado Electro Wizard
Night Witch
Electro Wizard Goblins Spear Goblins Tornado Night Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Electro Wizard
Spear Goblins Tornado
Tornado
Tornado
Tornado
Goblins Tornado Electro Wizard Night Witch
Tornado Electro Wizard
Tornado
Spear Goblins
Tornado
Night Witch
Electro Wizard
Tornado
Night Witch
Tornado
Tornado
Tornado
Tornado Electro Wizard
Tornado
Tornado
Tornado Electro Wizard Night Witch
Electro Wizard
Night Witch
Night Witch
Electro Wizard
Electro Wizard Spear Goblins Night Witch
Tornado Electro Wizard
Electro Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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