My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 8 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Baby Dragon Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Musketeer Baby Dragon Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Musketeer Valkyrie Bomb Tower Wizard Witch
The Log
Musketeer Witch
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Wizard Baby Dragon Witch Inferno Dragon
Fireball
Musketeer Bomb Tower Wizard Baby Dragon Witch Inferno Dragon
Poison
Musketeer Bomb Tower Wizard Witch
Lightning
Musketeer Valkyrie Bomb Tower Wizard Baby Dragon Witch Inferno Dragon
Rocket
Musketeer Valkyrie Bomb Tower Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Bomb Tower Baby Dragon Inferno Dragon Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Valkyrie Bomb Tower Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Baby Dragon Golem
Valkyrie
Musketeer Wizard Baby Dragon Witch
Bomb Tower
Wizard
Valkyrie Golem
Baby Dragon
Golem Musketeer Valkyrie Witch Inferno Dragon
Witch
Valkyrie Baby Dragon Golem
Golem
Baby Dragon Musketeer Wizard Witch
Inferno Dragon
Baby Dragon

Defense Synergies 1 9

Musketeer
Valkyrie Bomb Tower Baby Dragon
Valkyrie
Musketeer Bomb Tower Wizard Baby Dragon Witch
Bomb Tower
Musketeer Valkyrie Baby Dragon
Wizard
Valkyrie
Baby Dragon
Musketeer Valkyrie Bomb Tower Witch Inferno Dragon
Witch
Valkyrie Baby Dragon
Golem
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Baby Dragon
Bomb Tower Inferno Dragon Musketeer Valkyrie Witch
Bomb Tower Witch Musketeer Valkyrie Inferno Dragon
Bomb Tower Witch Inferno Dragon Musketeer Valkyrie
Valkyrie Bomb Tower
Musketeer Valkyrie Bomb Tower Baby Dragon
Musketeer Inferno Dragon Bomb Tower Wizard Baby Dragon Witch
Musketeer Valkyrie Bomb Tower Baby Dragon
Witch Inferno Dragon Musketeer Bomb Tower
Musketeer Valkyrie
Valkyrie Witch Musketeer Bomb Tower Wizard Baby Dragon
Musketeer Inferno Dragon Wizard Baby Dragon Witch
Bomb Tower Musketeer Valkyrie Wizard Witch
Valkyrie Bomb Tower Wizard Baby Dragon Witch
Inferno Dragon Bomb Tower
Bomb Tower Inferno Dragon
Bomb Tower Wizard Musketeer Valkyrie Witch
Bomb Tower Musketeer Valkyrie Wizard Baby Dragon Witch
Valkyrie Bomb Tower Wizard Baby Dragon Witch Musketeer Inferno Dragon
Musketeer Bomb Tower Inferno Dragon
Valkyrie Wizard Musketeer Bomb Tower Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Musketeer Valkyrie Bomb Tower Wizard Baby Dragon Inferno Dragon
Musketeer Valkyrie Bomb Tower Witch
Valkyrie Musketeer
Musketeer Valkyrie Witch Inferno Dragon
Wizard Musketeer Bomb Tower Baby Dragon Witch
Musketeer Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Inferno Dragon
Valkyrie Bomb Tower Baby Dragon Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie Bomb Tower Witch
Valkyrie
Valkyrie Bomb Tower Wizard Witch
Wizard Musketeer Valkyrie Bomb Tower Baby Dragon Witch
Witch Musketeer Valkyrie Bomb Tower Baby Dragon Inferno Dragon
Valkyrie Musketeer Bomb Tower Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Musketeer Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch Inferno Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Witch
Musketeer Wizard
Wizard
Musketeer Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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