My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Golem Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Goblin Hut Baby Dragon Inferno Dragon
Zap
Goblin Gang Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Hut Electro Wizard
The Log
Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Goblin Hut Baby Dragon Electro Wizard Inferno Dragon
Fireball
Goblin Gang Goblin Hut Baby Dragon Electro Wizard Inferno Dragon
Poison
Goblin Gang Goblin Hut Electro Wizard
Lightning
Goblin Hut Baby Dragon Electro Wizard Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Baby Dragon Electro Wizard Inferno Dragon Goblin Hut Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Baby Dragon Electro Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Goblin Hut Baby Dragon Golem Mega Knight
Goblin Gang
Goblin Hut Baby Dragon Golem
Goblin Hut
Zap Goblin Gang Baby Dragon Golem Mega Knight
Baby Dragon
Golem Zap Goblin Gang Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Golem
Baby Dragon Zap Goblin Gang Goblin Hut Electro Wizard
Electro Wizard
Zap Baby Dragon Golem Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Zap Goblin Hut Baby Dragon Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Goblin Gang Goblin Hut Baby Dragon Inferno Dragon
Goblin Gang
Zap Goblin Hut Electro Wizard Inferno Dragon
Goblin Hut
Zap Goblin Gang Baby Dragon Electro Wizard
Baby Dragon
Zap Goblin Hut Inferno Dragon Mega Knight
Golem
Electro Wizard
Zap Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Baby Dragon Electro Wizard Mega Knight
Mega Knight
Zap Baby Dragon Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Baby Dragon Electro Wizard
Inferno Dragon Zap Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Mega Knight Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Zap Baby Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Goblin Gang Goblin Hut Baby Dragon
Zap Baby Dragon Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Goblin Hut Baby Dragon Mega Knight
Inferno Dragon Zap Goblin Gang Goblin Hut Baby Dragon Electro Wizard
Goblin Hut Mega Knight Zap Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Goblin Hut Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Goblin Hut Electro Wizard Mega Knight
Zap Goblin Gang Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Goblin Hut Electro Wizard
Mega Knight Zap Goblin Gang Goblin Hut Baby Dragon Electro Wizard
Zap Baby Dragon Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Goblin Hut Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Goblin Hut Electro Wizard
Electro Wizard Zap Goblin Gang Baby Dragon Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Goblin Hut Electro Wizard
Goblin Gang Mega Knight Zap Electro Wizard
Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Zap Goblin Gang Goblin Hut Baby Dragon Electro Wizard
Goblin Gang Goblin Hut Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Goblin Hut Baby Dragon Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Goblin Hut Electro Wizard Zap Baby Dragon Inferno Dragon
Mega Knight Zap Goblin Hut Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Goblin Hut Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Zap Goblin Hut Baby Dragon
Zap Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Mega Knight
Zap Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Inferno Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Electro Wizard Goblin Hut
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Gang Goblin Hut
Zap Baby Dragon Electro Wizard
Goblin Gang Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Goblin Gang Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Mega Knight

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