My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Hunter Goblin Giant Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Sparky
Giant Snowball
Goblins Mega Minion Fisherman
Zap
Goblins Goblin Giant Fisherman Sparky
Barbarian Barrel
Goblins Hunter Sparky
The Log
Goblins Hunter Fisherman Sparky
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Hunter Fisherman Sparky
Fireball
Mega Minion Hunter Fisherman Sparky
Poison
Mega Minion Hunter Fisherman Sparky
Lightning
Mega Minion Hunter Fisherman Sparky
Rocket
Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Mega Minion Fisherman Hunter Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Goblin Giant Sparky Goblins Hunter The Log Fisherman
Mega Minion
Zap Goblin Giant Sparky
Hunter
Fisherman Zap Goblin Giant Sparky
Goblin Giant
Zap Mega Minion Sparky Hunter The Log Fisherman
The Log
Zap Goblin Giant Fisherman Sparky
Fisherman
Hunter Zap Goblin Giant The Log Sparky
Sparky
Zap Goblin Giant Mega Minion Hunter The Log Fisherman

Defense Synergies 3 18

Goblins
Zap Mega Minion Hunter The Log Fisherman
Zap
Mega Minion Goblin Giant Goblins Hunter The Log Fisherman Sparky
Mega Minion
Zap Goblins Hunter The Log Fisherman Sparky
Hunter
Fisherman Goblins Zap Mega Minion The Log
Goblin Giant
Zap The Log Sparky
The Log
Goblins Zap Mega Minion Hunter Goblin Giant Fisherman Sparky
Fisherman
Hunter Goblins Zap Mega Minion The Log
Sparky
Zap Mega Minion Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Goblin Giant The Log Sparky
Hunter Sparky Goblins Zap Mega Minion The Log Fisherman
Hunter Fisherman Sparky Goblins Mega Minion
Hunter Sparky Goblins Mega Minion Fisherman
The Log Sparky
The Log Goblins Zap Mega Minion Hunter
Mega Minion Hunter Zap
Zap Goblin Giant The Log Sparky
Hunter Sparky Goblins Fisherman
Goblins Hunter Fisherman Sparky
Goblins Zap Mega Minion Hunter Goblin Giant The Log Fisherman
Mega Minion Hunter Zap
Hunter Sparky Zap The Log
Sparky Goblins Zap Mega Minion Hunter The Log
Sparky Hunter
Zap Hunter The Log Fisherman Sparky
Sparky Goblins Hunter Fisherman
Goblins Zap Mega Minion Hunter The Log Fisherman
Zap Hunter The Log Mega Minion Fisherman
Sparky Hunter Fisherman
Goblins Hunter Goblin Giant The Log Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fisherman Sparky
Zap Mega Minion Hunter The Log Fisherman
Goblins Zap Hunter Goblin Giant The Log Fisherman Sparky
Hunter Zap Goblin Giant The Log Fisherman Sparky
Hunter Goblin Giant Fisherman Sparky
Zap Hunter Goblin Giant
Sparky Goblins Mega Minion Hunter Goblin Giant
Hunter Goblin Giant Fisherman Sparky
Zap Goblins Mega Minion The Log Sparky
Mega Minion Goblin Giant Sparky
Mega Minion Hunter Sparky
Zap Goblin Giant The Log
Hunter Goblin Giant Sparky
Sparky
Sparky Goblins Zap Mega Minion Hunter Goblin Giant The Log Fisherman
Zap Mega Minion Hunter The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log Fisherman
Goblin Giant The Log Sparky
The Log Sparky
Zap The Log Sparky
Zap Mega Minion Hunter Goblin Giant
The Log Sparky
The Log Zap Hunter
The Log Zap Fisherman
Goblins Fisherman Sparky
Zap The Log Fisherman Sparky
Zap
Hunter The Log Fisherman Sparky
Fisherman
Zap The Log Fisherman Sparky
Zap Hunter The Log Sparky
The Log Sparky
Sparky
Fisherman Sparky
Zap Mega Minion Hunter The Log Fisherman Sparky
Zap The Log
The Log Sparky
The Log Fisherman Sparky
Zap The Log
Zap The Log Hunter Sparky
Mega Minion Fisherman
The Log Zap Hunter Fisherman Sparky
Zap The Log Fisherman Sparky
Zap The Log Fisherman Sparky
Zap Hunter Sparky
Zap Mega Minion
Mega Minion Sparky
Zap Hunter The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap
Zap Mega Minion Hunter
The Log
Mega Minion Hunter Sparky
The Log Zap
Zap Sparky
Mega Minion Sparky
Zap The Log Sparky
Zap
Zap Goblin Giant The Log Sparky

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