My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Wizard Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Flying Machine Zappies Miner
Zap
Goblin Gang Flying Machine Zappies Goblin Giant
Barbarian Barrel
Goblin Gang Zappies Wizard Royal Ghost
The Log
Goblin Gang Zappies
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Flying Machine Zappies
Royal Delivery
Goblin Gang Flying Machine Zappies Wizard Miner Royal Ghost
Fireball
Goblin Gang Flying Machine Zappies Wizard
Poison
Goblin Gang Flying Machine Zappies Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Royal Ghost Flying Machine Zappies Wizard Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Miner Royal Ghost Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Goblin Giant Royal Ghost
Flying Machine
Zappies Goblin Giant Royal Ghost
Zappies
Flying Machine Goblin Giant Miner Royal Ghost
Wizard
Goblin Giant Miner Royal Ghost
Lightning
Goblin Giant
Goblin Giant
Goblin Gang Flying Machine Zappies Wizard Lightning
Miner
Goblin Gang Zappies Wizard Royal Ghost
Royal Ghost
Goblin Gang Flying Machine Zappies Wizard Miner

Defense Synergies 0 6

Goblin Gang
Flying Machine Zappies Miner
Flying Machine
Goblin Gang Zappies Royal Ghost
Zappies
Goblin Gang Flying Machine
Wizard
Royal Ghost
Lightning
Goblin Giant
Miner
Goblin Gang
Royal Ghost
Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Zappies Wizard Goblin Giant
Goblin Gang Flying Machine Zappies
Goblin Gang Zappies Lightning
Goblin Gang Zappies
Lightning
Goblin Gang Flying Machine Zappies Royal Ghost
Lightning Goblin Gang Flying Machine Zappies Wizard
Lightning Flying Machine Goblin Giant
Zappies Goblin Gang
Goblin Gang Zappies Miner Royal Ghost
Goblin Gang Flying Machine Zappies Wizard Goblin Giant Royal Ghost
Goblin Gang Flying Machine Zappies Wizard
Goblin Gang Flying Machine Zappies Wizard Lightning
Wizard Goblin Gang Zappies Royal Ghost
Goblin Gang Zappies
Goblin Gang Zappies Lightning
Wizard Goblin Gang Zappies
Goblin Gang Flying Machine Zappies Wizard Royal Ghost
Wizard Flying Machine Zappies Royal Ghost
Zappies
Goblin Gang Wizard Royal Ghost Flying Machine Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Royal Ghost
Goblin Gang Flying Machine Wizard Lightning Miner Royal Ghost
Goblin Gang Zappies Lightning Goblin Giant
Goblin Gang Lightning Zappies Goblin Giant
Goblin Gang Zappies Goblin Giant
Wizard Goblin Gang Flying Machine Zappies Goblin Giant
Goblin Gang Flying Machine Zappies Lightning Goblin Giant
Zappies Goblin Giant
Lightning Flying Machine Zappies
Goblin Gang Zappies Goblin Giant
Flying Machine Zappies
Lightning Goblin Giant
Lightning Goblin Gang Zappies Wizard Goblin Giant
Wizard Flying Machine Zappies
Goblin Gang Zappies Flying Machine Lightning Goblin Giant
Flying Machine Zappies Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Royal Ghost
Flying Machine Miner Royal Ghost
Lightning Flying Machine Goblin Giant Miner
Lightning Flying Machine
Wizard
Wizard Flying Machine Goblin Giant
Flying Machine Wizard
Flying Machine Wizard Lightning
Miner Flying Machine Wizard Lightning
Lightning Goblin Gang
Lightning Miner Flying Machine Wizard
Lightning Flying Machine Wizard
Flying Machine Lightning Miner
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard
Lightning
Lightning
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard Miner
Lightning
Lightning Wizard
Lightning
Lightning Flying Machine
Wizard
Miner Flying Machine Wizard Lightning Royal Ghost
Lightning Flying Machine Wizard Miner
Lightning Miner
Lightning Flying Machine Wizard
Lightning Flying Machine Zappies Wizard
Lightning
Lightning Wizard Miner
Lightning Zappies
Wizard Lightning
Lightning Goblin Gang Flying Machine Zappies
Lightning Flying Machine Zappies Wizard
Lightning Miner Goblin Gang Flying Machine Wizard
Flying Machine Wizard Lightning
Lightning
Flying Machine
Goblin Gang Flying Machine Zappies Lightning
Flying Machine Zappies Lightning
Lightning Flying Machine Goblin Giant Miner Royal Ghost

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