My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Musketeer Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Ice Golem Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Fire Spirit Musketeer Guards Lumberjack
Zap
Fire Spirit Royal Giant Guards Goblin Giant
Barbarian Barrel
Fire Spirit Musketeer Guards Lumberjack
The Log
Fire Spirit Royal Giant Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Musketeer Guards Lumberjack
Fireball
Musketeer Lumberjack
Poison
Musketeer Guards
Lightning
Ice Golem Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Guards Musketeer Poison Lumberjack Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Golem Guards Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Ice Golem Goblin Giant Lumberjack
Royal Giant
Fire Spirit Poison Ice Golem Musketeer Guards Lumberjack
Ice Golem
Musketeer Lumberjack Fire Spirit Royal Giant
Musketeer
Ice Golem Royal Giant Goblin Giant Lumberjack
Guards
Royal Giant Lumberjack
Poison
Royal Giant Goblin Giant
Goblin Giant
Fire Spirit Musketeer Poison Lumberjack
Lumberjack
Ice Golem Fire Spirit Royal Giant Musketeer Guards Goblin Giant

Defense Synergies 3 6

Fire Spirit
Ice Golem
Royal Giant
Ice Golem
Musketeer Fire Spirit Guards Poison Lumberjack
Musketeer
Ice Golem Guards Lumberjack
Guards
Musketeer Ice Golem Poison Lumberjack
Poison
Ice Golem Guards
Goblin Giant
Lumberjack
Musketeer Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer Goblin Giant
Lumberjack Musketeer
Lumberjack Fire Spirit Musketeer
Lumberjack Musketeer Guards
Poison Lumberjack
Fire Spirit Musketeer Guards Lumberjack
Musketeer Fire Spirit Poison
Ice Golem Musketeer Poison Goblin Giant
Musketeer Lumberjack
Guards Fire Spirit Ice Golem Musketeer Lumberjack
Guards Poison Ice Golem Musketeer Goblin Giant Lumberjack
Musketeer Poison
Lumberjack Fire Spirit Musketeer Guards
Fire Spirit Guards Poison Lumberjack
Lumberjack
Lumberjack
Musketeer Poison Lumberjack
Fire Spirit Musketeer Guards Lumberjack
Poison Fire Spirit Ice Golem Musketeer Guards Lumberjack
Musketeer Lumberjack
Fire Spirit Musketeer Guards Poison Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Ice Golem
Poison Ice Golem Musketeer Lumberjack
Guards Lumberjack Ice Golem Musketeer Goblin Giant
Guards Lumberjack Ice Golem Musketeer Goblin Giant
Musketeer Guards Goblin Giant Lumberjack
Fire Spirit Poison Ice Golem Musketeer Goblin Giant
Guards Ice Golem Musketeer Goblin Giant Lumberjack
Goblin Giant Lumberjack
Ice Golem Poison
Musketeer Guards Goblin Giant
Musketeer Guards Lumberjack
Guards Poison Goblin Giant
Ice Golem Guards Goblin Giant Lumberjack
Musketeer
Guards Ice Golem Musketeer Poison Goblin Giant Lumberjack
Poison Ice Golem Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Musketeer Guards
Poison Musketeer
Poison Goblin Giant
Ice Golem Musketeer Guards Poison
Poison Fire Spirit
Poison Fire Spirit Ice Golem Musketeer Goblin Giant
Fire Spirit Musketeer Poison
Poison Fire Spirit Ice Golem
Poison
Fire Spirit Musketeer Guards Poison Lumberjack
Poison Musketeer
Poison Fire Spirit Musketeer
Poison Fire Spirit Ice Golem Musketeer
Musketeer Poison
Ice Golem Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Fire Spirit Musketeer Poison
Fire Spirit Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Ice Golem Poison Fire Spirit
Poison Musketeer
Musketeer Poison
Poison Musketeer
Poison Fire Spirit Ice Golem Musketeer
Musketeer Guards Poison
Poison Musketeer
Poison
Poison
Fire Spirit Musketeer Guards
Poison Fire Spirit Musketeer
Poison Musketeer Lumberjack
Ice Golem Musketeer Poison
Poison
Musketeer
Musketeer Guards Poison
Musketeer Poison
Poison Musketeer Goblin Giant

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