My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minions Goblin Gang Balloon Inferno Dragon Lava Hound
Zap
Fire Spirit Minions Goblin Gang Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Goblin Gang
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang Lava Hound
Royal Delivery
Fire Spirit Minions Goblin Gang Balloon Inferno Dragon Lava Hound
Fireball
Minions Goblin Gang Balloon Inferno Dragon Lava Hound
Poison
Minions Goblin Gang Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Goblin Gang Fireball Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Arrows
Fireball Balloon Lava Hound
Minions
Lava Hound Balloon Inferno Dragon
Goblin Gang
Balloon Lava Hound
Fireball
Arrows Lava Hound
Balloon
Arrows Lava Hound Fire Spirit Minions Goblin Gang
Inferno Dragon
Lava Hound Fire Spirit Minions
Lava Hound
Arrows Minions Fireball Balloon Inferno Dragon Goblin Gang

Defense Synergies 0 2

Fire Spirit
Arrows
Fireball
Minions
Goblin Gang
Inferno Dragon
Fireball
Arrows
Balloon
Inferno Dragon
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Inferno Dragon Minions Goblin Gang
Goblin Gang Fire Spirit Minions Inferno Dragon
Inferno Dragon Minions Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Fire Spirit Minions
Minions Inferno Dragon Fire Spirit Arrows Goblin Gang Fireball
Arrows Fireball
Inferno Dragon Minions Goblin Gang
Goblin Gang Fire Spirit
Minions Goblin Gang Arrows Fireball
Arrows Minions Inferno Dragon Goblin Gang Fireball
Fire Spirit Minions Goblin Gang Fireball
Fire Spirit Fireball Arrows Minions Goblin Gang
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Arrows Minions Goblin Gang Fireball
Fire Spirit Arrows Fireball Minions Goblin Gang
Arrows Fire Spirit Minions Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Fire Spirit Arrows Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Arrows Goblin Gang Inferno Dragon
Goblin Gang Minions
Goblin Gang Fireball
Goblin Gang Inferno Dragon
Fire Spirit Arrows Fireball Minions Goblin Gang
Goblin Gang Minions Fireball
Inferno Dragon
Minions Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions
Arrows Fireball
Goblin Gang Fireball
Fireball
Goblin Gang Minions Fireball Inferno Dragon
Arrows Minions Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Minions
Fire Spirit Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Minions Goblin Gang Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Fire Spirit Arrows Fireball
Fire Spirit Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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