My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton Miner
Giant Snowball
Skeleton Army Witch Balloon Miner
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Balloon Giant Skeleton Miner
Fireball
Wizard Skeleton Army Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Freeze Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Miner Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Freeze Witch Giant Skeleton
Wizard
Balloon Giant Skeleton Miner
Skeleton Army
Freeze
Balloon Zap
Witch
Zap Giant Skeleton Miner
Balloon
Zap Freeze Miner Wizard Giant Skeleton
Giant Skeleton
Zap Wizard Witch Balloon Miner
Miner
Zap Balloon Wizard Witch Giant Skeleton

Defense Synergies 0 10

Zap
Skeleton Army Witch Giant Skeleton Miner
Wizard
Skeleton Army Freeze Giant Skeleton
Skeleton Army
Zap Wizard Freeze Giant Skeleton
Freeze
Wizard Skeleton Army
Witch
Zap Giant Skeleton
Balloon
Giant Skeleton
Zap Wizard Skeleton Army Witch
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Zap Witch
Skeleton Army Witch Freeze Giant Skeleton
Skeleton Army Witch
Skeleton Army Giant Skeleton
Skeleton Army Freeze Zap
Zap Wizard Freeze Witch
Zap Giant Skeleton
Witch Skeleton Army
Skeleton Army Giant Skeleton Miner
Skeleton Army Witch Zap Wizard Freeze Giant Skeleton
Zap Wizard Witch
Skeleton Army Zap Wizard Freeze Witch Giant Skeleton
Wizard Skeleton Army Zap Freeze Witch
Skeleton Army
Skeleton Army Zap Freeze
Wizard Skeleton Army Witch
Zap Wizard Skeleton Army Witch
Zap Wizard Freeze Witch Giant Skeleton
Wizard Skeleton Army Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Giant Skeleton
Zap Wizard Miner
Skeleton Army Giant Skeleton Zap Witch
Skeleton Army Giant Skeleton Zap
Giant Skeleton Skeleton Army Witch
Wizard Zap Freeze Witch
Skeleton Army Witch Giant Skeleton
Giant Skeleton Skeleton Army
Zap Freeze Giant Skeleton Skeleton Army Witch
Witch Skeleton Army
Witch Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Freeze Giant Skeleton
Zap Wizard Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Zap Miner
Giant Skeleton Miner
Freeze Giant Skeleton
Wizard Zap
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Miner Zap Wizard
Miner Zap Wizard
Zap Wizard
Miner
Freeze
Zap
Zap Wizard Witch
Wizard
Freeze
Zap Wizard
Zap Wizard Witch Miner
Giant Skeleton
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Miner Zap Wizard Witch
Zap Wizard Witch Miner
Miner Zap
Zap Wizard Witch
Zap Wizard Freeze Witch
Zap Wizard Miner
Zap Freeze
Giant Skeleton
Wizard
Zap Skeleton Army Freeze Witch
Zap Wizard Witch
Freeze
Miner Wizard
Zap Wizard
Zap Giant Skeleton
Zap Freeze Witch Giant Skeleton
Zap Witch
Zap Freeze Witch Giant Skeleton Miner

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