My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Witch Inferno Dragon
Zap
Goblin Gang Minion Horde Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch Giant Skeleton Ice Wizard
The Log
Goblin Gang Witch Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Witch Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Goblin Gang Minion Horde Witch Ice Wizard Inferno Dragon
Poison
Goblin Gang Minion Horde Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Ice Wizard Inferno Dragon Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Goblin Gang
Giant Skeleton
Minion Horde
Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Minion Horde Witch The Log Ice Wizard
The Log
Giant Skeleton
Ice Wizard
Giant Skeleton
Inferno Dragon

Defense Synergies 0 16

Arrows
Giant Skeleton Ice Wizard
Goblin Gang
Giant Skeleton The Log Ice Wizard Inferno Dragon
Minion Horde
The Log Ice Wizard
Witch
Giant Skeleton The Log Ice Wizard
Giant Skeleton
Arrows Goblin Gang Witch The Log Ice Wizard
The Log
Goblin Gang Minion Horde Witch Giant Skeleton Ice Wizard Inferno Dragon
Ice Wizard
Arrows Goblin Gang Minion Horde Witch Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Goblin Gang The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Inferno Dragon Goblin Gang Witch The Log Ice Wizard
Goblin Gang Minion Horde Witch Giant Skeleton Ice Wizard Inferno Dragon
Minion Horde Witch Inferno Dragon Goblin Gang Ice Wizard
Arrows Giant Skeleton The Log
Arrows Goblin Gang The Log Ice Wizard
Minion Horde Inferno Dragon Arrows Goblin Gang Witch Ice Wizard
Arrows Giant Skeleton The Log
Minion Horde Witch Inferno Dragon Goblin Gang Ice Wizard
Goblin Gang Minion Horde Giant Skeleton Ice Wizard
Goblin Gang Minion Horde Witch Ice Wizard Arrows Giant Skeleton The Log
Arrows Minion Horde Inferno Dragon Goblin Gang Witch Ice Wizard
Minion Horde Goblin Gang Witch Giant Skeleton The Log Ice Wizard
Arrows Goblin Gang Minion Horde Witch The Log
Inferno Dragon Goblin Gang Minion Horde
Minion Horde Goblin Gang The Log Inferno Dragon
Minion Horde Arrows Goblin Gang Witch
Arrows Goblin Gang Minion Horde Witch The Log Ice Wizard
Arrows Witch The Log Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Minion Horde Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Giant Skeleton
Arrows Goblin Gang The Log Inferno Dragon
Goblin Gang Giant Skeleton Minion Horde Witch The Log
Goblin Gang Giant Skeleton Minion Horde The Log
Giant Skeleton Goblin Gang Minion Horde Witch Inferno Dragon
Arrows Goblin Gang Minion Horde Witch Ice Wizard
Goblin Gang Minion Horde Witch Giant Skeleton Ice Wizard
Giant Skeleton Minion Horde Inferno Dragon
Minion Horde Giant Skeleton Witch The Log Inferno Dragon
Witch Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Witch Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Goblin Gang Minion Horde Witch
Minion Horde Witch
Goblin Gang Witch Minion Horde Giant Skeleton The Log Inferno Dragon
Arrows Minion Horde Witch Giant Skeleton The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton The Log
Arrows The Log Ice Wizard
Arrows Minion Horde Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows Minion Horde The Log
Arrows Minion Horde Witch Ice Wizard
Arrows Minion Horde Witch The Log
Arrows The Log Ice Wizard
Arrows The Log
Goblin Gang Minion Horde
Arrows Minion Horde The Log
Arrows
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Witch The Log
Arrows Minion Horde The Log
Arrows
Minion Horde
Arrows The Log
Arrows Witch The Log
Minion Horde Giant Skeleton The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Witch Ice Wizard
Minion Horde Witch Inferno Dragon
Arrows The Log Witch Ice Wizard
Arrows Witch The Log
Arrows The Log
Arrows Minion Horde Witch Ice Wizard
Minion Horde Witch
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows The Log
Minion Horde Goblin Gang Witch
Arrows Witch Ice Wizard
Arrows The Log
Goblin Gang Minion Horde
Arrows The Log
Arrows Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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