My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Musketeer Giant Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Miner
Giant Snowball
Bomber Musketeer Miner Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Musketeer Hunter Lumberjack
The Log
Bomber Musketeer Hunter Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Hunter Miner Lumberjack
Fireball
Bomber Musketeer Hunter Lumberjack
Poison
Bomber Musketeer Hunter
Lightning
Ice Golem Musketeer Hunter Lumberjack
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Miner Musketeer Hunter Lumberjack Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Ice Golem Miner Musketeer

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Ice Golem Miner Lumberjack
Ice Golem
Musketeer Lumberjack Bomber Hunter Miner
Musketeer
Ice Golem Giant Miner Lumberjack
Giant
Bomber Musketeer Hunter Miner Rocket Lumberjack
Rocket
Giant Miner
Hunter
Giant Ice Golem Lumberjack
Miner
Giant Bomber Ice Golem Musketeer Rocket Lumberjack
Lumberjack
Ice Golem Bomber Musketeer Giant Hunter Miner

Defense Synergies 3 5

Bomber
Ice Golem Miner
Ice Golem
Bomber Musketeer Hunter Lumberjack
Musketeer
Ice Golem Lumberjack Miner
Giant
Rocket
Hunter
Ice Golem Lumberjack
Miner
Bomber Musketeer
Lumberjack
Musketeer Ice Golem Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Ice Golem Musketeer
Hunter Lumberjack Bomber Musketeer
Rocket Hunter Lumberjack Bomber Musketeer
Hunter Lumberjack Bomber Musketeer
Bomber Rocket Lumberjack
Bomber Musketeer Hunter Lumberjack
Musketeer Rocket Hunter
Rocket Ice Golem Musketeer
Hunter Musketeer Lumberjack
Bomber Ice Golem Musketeer Hunter Miner Lumberjack
Bomber Ice Golem Musketeer Hunter Lumberjack
Musketeer Hunter
Hunter Lumberjack Bomber Musketeer Rocket
Bomber Rocket Hunter Lumberjack
Hunter Lumberjack
Rocket Hunter Lumberjack
Bomber Musketeer Hunter Lumberjack
Bomber Musketeer Hunter Lumberjack
Hunter Bomber Ice Golem Musketeer Lumberjack
Musketeer Hunter Lumberjack
Bomber Musketeer Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem
Bomber Ice Golem Musketeer Rocket Hunter Miner Lumberjack
Lumberjack Ice Golem Musketeer Rocket Hunter
Rocket Hunter Lumberjack Ice Golem Musketeer
Musketeer Hunter Lumberjack
Rocket Ice Golem Musketeer Hunter
Rocket Ice Golem Musketeer Hunter Lumberjack
Hunter Lumberjack
Rocket Ice Golem
Musketeer
Musketeer Hunter Lumberjack
Rocket
Rocket Ice Golem Hunter Lumberjack
Bomber Musketeer
Bomber Ice Golem Musketeer Rocket Hunter Lumberjack
Bomber Ice Golem Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Rocket
Musketeer Miner
Rocket Miner
Ice Golem Musketeer Rocket
Bomber Rocket
Ice Golem Musketeer Rocket Hunter
Bomber Musketeer
Ice Golem Hunter
Miner
Rocket Musketeer Lumberjack
Rocket Miner Musketeer
Musketeer Rocket
Rocket Ice Golem Musketeer Hunter Miner
Musketeer Rocket
Ice Golem Musketeer
Rocket Bomber Musketeer Hunter
Musketeer Rocket
Rocket
Bomber Rocket
Rocket Bomber Musketeer Hunter
Rocket Bomber Miner
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Ice Golem Bomber Hunter
Miner Musketeer Hunter
Musketeer Miner
Rocket Miner Musketeer
Ice Golem Musketeer Hunter
Rocket Musketeer
Bomber Musketeer Rocket Hunter Miner
Rocket
Rocket
Musketeer Rocket
Rocket Musketeer Hunter
Miner Musketeer Rocket Hunter Lumberjack
Bomber Ice Golem Musketeer
Rocket
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Miner

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