My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Dart Goblin Giant Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Fire Spirit Spear Goblins Minions Dart Goblin
Zap
Fire Spirit Spear Goblins Minions Dart Goblin
Barbarian Barrel
Fire Spirit Spear Goblins Dart Goblin
The Log
Fire Spirit Spear Goblins Dart Goblin
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Minions Dart Goblin
Royal Delivery
Fire Spirit Spear Goblins Minions Dart Goblin
Fireball
Minions Dart Goblin
Poison
Spear Goblins Minions Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Barbarian Barrel Minions Dart Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Zap Barbarian Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Golem
Spear Goblins
Barbarian Barrel Zap Dart Goblin Giant Golem
Zap
Giant Fire Spirit Spear Goblins Minions Dart Goblin Barbarian Barrel Golem
Minions
Giant Zap Barbarian Barrel Golem
Dart Goblin
Spear Goblins Zap Giant Barbarian Barrel Golem
Giant
Zap Minions Barbarian Barrel Fire Spirit Spear Goblins Dart Goblin
Barbarian Barrel
Spear Goblins Giant Zap Minions Dart Goblin Golem
Golem
Fire Spirit Spear Goblins Zap Minions Dart Goblin Barbarian Barrel

Defense Synergies 0 12

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Minions Dart Goblin Barbarian Barrel
Zap
Fire Spirit Spear Goblins Minions Dart Goblin Barbarian Barrel
Minions
Spear Goblins Zap Dart Goblin Barbarian Barrel
Dart Goblin
Spear Goblins Zap Minions Barbarian Barrel
Giant
Barbarian Barrel
Spear Goblins Zap Minions Dart Goblin
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Dart Goblin Barbarian Barrel
Zap Minions Dart Goblin
Fire Spirit Minions Dart Goblin
Minions Dart Goblin
Barbarian Barrel
Barbarian Barrel Fire Spirit Spear Goblins Zap Minions Dart Goblin
Minions Dart Goblin Fire Spirit Spear Goblins Zap
Zap Dart Goblin Barbarian Barrel
Minions
Fire Spirit Spear Goblins Dart Goblin Barbarian Barrel
Minions Dart Goblin Spear Goblins Zap Barbarian Barrel
Minions Spear Goblins Zap Dart Goblin
Fire Spirit Zap Minions
Fire Spirit Zap Minions Dart Goblin Barbarian Barrel
Zap
Minions
Fire Spirit Spear Goblins Zap Minions Dart Goblin Barbarian Barrel
Zap Barbarian Barrel Fire Spirit Spear Goblins Minions Dart Goblin
Dart Goblin
Fire Spirit Spear Goblins Minions Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Barbarian Barrel
Zap Barbarian Barrel
Spear Goblins Zap Minions
Zap Barbarian Barrel
Fire Spirit Zap Minions Dart Goblin
Spear Goblins Minions Dart Goblin
Zap Spear Goblins Minions Barbarian Barrel
Dart Goblin
Minions Dart Goblin
Zap
Dart Goblin
Spear Goblins Zap Minions Dart Goblin Barbarian Barrel
Minions Zap Dart Goblin Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Fire Spirit Zap Barbarian Barrel
Fire Spirit Spear Goblins Zap Minions Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin
Fire Spirit Minions
Zap Dart Goblin Barbarian Barrel
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin Barbarian Barrel
Minions Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Spear Goblins Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Minions
Fire Spirit Zap Dart Goblin Barbarian Barrel
Fire Spirit Zap Dart Goblin Barbarian Barrel
Minions
Zap Barbarian Barrel
Zap Fire Spirit Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Zap
Zap Dart Goblin Barbarian Barrel
Fire Spirit Zap Dart Goblin
Zap Minions Dart Goblin
Zap Dart Goblin
Zap
Zap Fire Spirit Spear Goblins Minions Dart Goblin Barbarian Barrel
Fire Spirit Zap Dart Goblin
Barbarian Barrel
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Barbarian Barrel

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