My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Cannon Cart Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Guards Cannon Cart Miner Bandit
Giant Snowball
Archers Guards Miner
Zap
Archers Guards Cannon Cart Bandit
Barbarian Barrel
Archers Elite Barbarians Guards Cannon Cart Bandit
The Log
Archers Elite Barbarians Guards Cannon Cart Bandit
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Elite Barbarians Guards Cannon Cart Miner Bandit
Fireball
Archers Elite Barbarians Cannon Cart Bandit
Poison
Archers Guards
Lightning
Elite Barbarians Cannon Cart Bandit
Rocket
Elite Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Guards Miner Bandit Giant Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Guards Miner

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Elite Barbarians Giant Cannon Cart Miner Bandit
Archers
Giant Snowball Elite Barbarians Giant Miner Bandit
Elite Barbarians
Giant Snowball Archers Bandit
Giant
Miner Giant Snowball Archers Guards Cannon Cart Bandit
Guards
Miner Giant Bandit
Cannon Cart
Giant Snowball Giant Miner Bandit
Miner
Giant Guards Giant Snowball Archers Cannon Cart Bandit
Bandit
Giant Snowball Archers Elite Barbarians Giant Guards Cannon Cart Miner

Defense Synergies 0 11

Giant Snowball
Archers Elite Barbarians Guards Cannon Cart Miner Bandit
Archers
Giant Snowball Guards Cannon Cart Bandit
Elite Barbarians
Giant Snowball
Giant
Guards
Giant Snowball Archers Cannon Cart
Cannon Cart
Giant Snowball Archers Guards Bandit
Miner
Giant Snowball
Bandit
Giant Snowball Archers Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Elite Barbarians Cannon Cart Bandit
Giant Snowball Archers Elite Barbarians Cannon Cart Bandit
Elite Barbarians Guards Cannon Cart Bandit
Elite Barbarians
Giant Snowball Archers Guards Cannon Cart Bandit
Giant Snowball Archers
Cannon Cart Bandit
Elite Barbarians
Elite Barbarians Guards Giant Snowball Archers Cannon Cart Miner Bandit
Archers Guards Giant Snowball Cannon Cart Bandit
Giant Snowball Archers
Giant Snowball Elite Barbarians Guards Cannon Cart Bandit
Giant Snowball Guards Cannon Cart
Elite Barbarians Cannon Cart Bandit
Giant Snowball Elite Barbarians Bandit
Elite Barbarians Cannon Cart
Giant Snowball Archers Elite Barbarians Guards Cannon Cart Bandit
Giant Snowball Archers Guards Cannon Cart Bandit
Elite Barbarians Cannon Cart
Giant Snowball Archers Elite Barbarians Guards Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Archers Elite Barbarians Cannon Cart Bandit
Bandit Giant Snowball Archers Elite Barbarians Cannon Cart Miner
Guards Bandit Elite Barbarians Cannon Cart
Guards Elite Barbarians Cannon Cart Bandit
Elite Barbarians Guards Cannon Cart Bandit
Giant Snowball Archers
Guards Archers Elite Barbarians Cannon Cart Bandit
Elite Barbarians Cannon Cart
Giant Snowball Elite Barbarians Cannon Cart Bandit
Guards
Elite Barbarians Guards Cannon Cart
Giant Snowball Elite Barbarians Guards
Elite Barbarians Cannon Cart Guards Bandit
Archers Cannon Cart
Elite Barbarians Guards Archers Cannon Cart
Giant Snowball Archers Elite Barbarians Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Giant Snowball Miner Bandit
Cannon Cart Miner Bandit
Cannon Cart Guards
Giant Snowball
Giant Snowball
Archers
Giant Snowball
Miner Giant Snowball Bandit
Giant Snowball Elite Barbarians Guards
Miner Cannon Cart Bandit
Giant Snowball Archers
Giant Snowball Elite Barbarians Cannon Cart Miner Bandit
Cannon Cart Bandit
Giant Snowball Elite Barbarians Cannon Cart
Giant Snowball Cannon Cart Bandit
Cannon Cart Bandit
Giant Snowball
Giant Snowball Archers Bandit
Giant Snowball Miner
Giant Snowball
Giant Snowball Cannon Cart
Giant Snowball
Miner Giant Snowball Bandit
Giant Snowball Miner Bandit
Miner Bandit
Elite Barbarians Giant Snowball Archers
Giant Snowball Guards
Giant Snowball Elite Barbarians
Giant Snowball Miner Bandit
Giant Snowball
Giant Snowball
Archers Guards Cannon Cart Bandit
Giant Snowball Archers
Miner Cannon Cart
Giant Snowball
Giant Snowball
Elite Barbarians Cannon Cart
Giant Snowball Elite Barbarians Guards
Giant Snowball
Giant Snowball Cannon Cart Miner Bandit

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