My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Minions Wizard Balloon Lumberjack
Poison
Minions Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Mini P.E.K.K.A Lumberjack Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Balloon Lumberjack
Fireball
Giant The Log
Mini P.E.K.K.A
Giant Minions Wizard The Log Lumberjack
Giant
Minions Mini P.E.K.K.A Fireball Wizard Balloon The Log Lumberjack
Wizard
Mini P.E.K.K.A Giant Balloon Lumberjack
Balloon
Lumberjack Minions Giant Wizard The Log
The Log
Fireball Mini P.E.K.K.A Giant Balloon Lumberjack
Lumberjack
Balloon Minions Mini P.E.K.K.A Giant Wizard The Log

Defense Synergies 2 8

Minions
The Log Lumberjack
Fireball
The Log Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
The Log Fireball Wizard
Giant
Wizard
Mini P.E.K.K.A The Log Lumberjack
Balloon
The Log
Fireball Mini P.E.K.K.A Minions Wizard Lumberjack
Lumberjack
Minions Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Mini P.E.K.K.A Lumberjack Minions The Log
Mini P.E.K.K.A Lumberjack Minions
Mini P.E.K.K.A Lumberjack Minions
Fireball Mini P.E.K.K.A The Log Lumberjack
Fireball The Log Minions Lumberjack
Minions Fireball Wizard
Fireball The Log
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Minions Fireball Wizard The Log Lumberjack
Minions Fireball Wizard
Mini P.E.K.K.A Lumberjack Minions Fireball Wizard The Log
Fireball Wizard Minions Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A The Log Lumberjack
Wizard Minions Fireball Mini P.E.K.K.A Lumberjack
Fireball Minions Wizard The Log Lumberjack
Wizard The Log Minions Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Minions Fireball Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball
Fireball Mini P.E.K.K.A Wizard The Log Lumberjack
Lumberjack Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Fireball The Log
Mini P.E.K.K.A Lumberjack
Fireball Wizard Minions
Mini P.E.K.K.A Minions Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Lumberjack
Fireball The Log
Mini P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Minions Fireball Mini P.E.K.K.A The Log Lumberjack
Minions Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball Mini P.E.K.K.A Lumberjack
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball
Fireball Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Lumberjack
The Log Fireball Wizard
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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