My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Prince Goblin Giant Princess Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Cannon Zappies Princess
Zap
Cannon Zappies Prince Goblin Giant Princess Bandit
Barbarian Barrel
Cannon Zappies Princess Royal Ghost Bandit
The Log
Cannon Zappies Prince Princess Bandit
Earthquake
Cannon Zappies
Arrows
Zappies Princess
Royal Delivery
Zappies Prince Princess Royal Ghost Bandit
Fireball
Cannon Zappies Princess Bandit
Poison
Cannon Zappies Princess
Lightning
Cannon Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Princess Royal Ghost Bandit Zappies Prince Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Princess Royal Ghost Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Zappies
Prince Goblin Giant Royal Ghost Bandit
Prince
Zappies Lightning Princess Royal Ghost
Lightning
Prince Goblin Giant
Goblin Giant
Zappies Lightning Bandit
Princess
Prince Royal Ghost
Royal Ghost
Zappies Prince Princess Bandit
Bandit
Zappies Goblin Giant Royal Ghost

Defense Synergies 0 9

Cannon
Prince Princess Royal Ghost Bandit
Zappies
Prince Bandit
Prince
Cannon Zappies
Lightning
Goblin Giant
Princess
Princess
Cannon Goblin Giant Royal Ghost Bandit
Royal Ghost
Cannon Princess
Bandit
Cannon Zappies Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Zappies Goblin Giant
Cannon Zappies Prince Bandit
Cannon Prince Zappies Lightning Bandit
Cannon Prince Zappies Bandit
Lightning Prince Princess
Cannon Zappies Royal Ghost Bandit
Lightning Cannon Zappies Princess
Lightning Cannon Goblin Giant Bandit
Cannon Zappies Prince Princess
Cannon Zappies Prince Royal Ghost Bandit
Cannon Zappies Goblin Giant Princess Royal Ghost Bandit
Zappies Princess
Cannon Prince Zappies Lightning Bandit
Cannon Zappies Prince Princess Royal Ghost
Cannon Zappies Prince Bandit
Cannon Zappies Prince Lightning Bandit
Cannon Zappies Prince
Cannon Zappies Prince Royal Ghost Bandit
Cannon Zappies Princess Royal Ghost Bandit
Cannon Zappies Prince
Royal Ghost Cannon Zappies Prince Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Prince Royal Ghost Bandit
Bandit Prince Lightning Royal Ghost
Zappies Bandit Prince Lightning Goblin Giant
Prince Lightning Zappies Goblin Giant Bandit
Cannon Zappies Prince Goblin Giant Bandit
Zappies Goblin Giant Princess
Prince Zappies Lightning Goblin Giant Bandit
Zappies Prince Goblin Giant
Lightning Zappies Prince Bandit
Cannon Zappies Goblin Giant
Zappies Prince
Lightning Prince Goblin Giant
Prince Lightning Cannon Zappies Goblin Giant Bandit
Cannon Zappies Princess
Zappies Prince Lightning Goblin Giant
Cannon Zappies Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Royal Ghost Bandit
Princess Royal Ghost Bandit
Lightning Goblin Giant Bandit
Lightning Prince
Goblin Giant Princess
Princess
Lightning Princess
Lightning Bandit
Lightning Prince
Lightning Prince Princess Bandit
Lightning Princess
Lightning Princess Bandit
Lightning Princess Bandit
Lightning Princess Prince
Lightning Princess Bandit
Lightning Princess Bandit
Lightning
Lightning
Lightning Prince Princess Bandit
Lightning Princess
Lightning Prince
Lightning Princess
Prince Lightning
Lightning
Princess
Lightning Princess Royal Ghost Bandit
Lightning Prince Princess Bandit
Lightning Bandit
Lightning Princess
Lightning Zappies
Lightning
Lightning Bandit
Lightning Zappies Princess
Prince
Lightning Princess
Lightning Zappies Prince Princess Bandit
Lightning Zappies Princess
Lightning Prince Princess
Lightning Princess
Lightning
Prince
Zappies Lightning Princess
Zappies Lightning Princess
Lightning Prince Goblin Giant Princess Royal Ghost Bandit

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