My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Mega Minion Furnace Baby Dragon Witch
Zap
Royal Giant Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Witch
The Log
Royal Giant Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Mega Minion Baby Dragon Witch
Fireball
Elite Barbarians Mega Minion Furnace Baby Dragon Witch
Poison
Mega Minion Furnace Witch
Lightning
Elite Barbarians Mega Minion Furnace Baby Dragon Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Furnace Baby Dragon Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Furnace

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Royal Giant Furnace Baby Dragon Witch The Log
Royal Giant
Furnace Zap Elite Barbarians Mega Minion Baby Dragon Witch The Log
Elite Barbarians
Zap Royal Giant Furnace The Log
Mega Minion
Zap Royal Giant Furnace Baby Dragon
Furnace
Royal Giant Zap Elite Barbarians Mega Minion Baby Dragon
Baby Dragon
Zap Royal Giant Mega Minion Furnace Witch
Witch
Zap Royal Giant Baby Dragon
The Log
Zap Royal Giant Elite Barbarians

Defense Synergies 1 15

Zap
Mega Minion Elite Barbarians Furnace Baby Dragon Witch The Log
Royal Giant
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Furnace Baby Dragon Witch The Log
Furnace
Zap Mega Minion Baby Dragon
Baby Dragon
Zap Mega Minion Furnace Witch The Log
Witch
Zap Mega Minion Baby Dragon The Log
The Log
Zap Elite Barbarians Mega Minion Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon The Log
Elite Barbarians Zap Mega Minion Furnace Witch The Log
Furnace Witch Elite Barbarians Mega Minion
Elite Barbarians Witch Mega Minion Furnace
Elite Barbarians The Log
The Log Zap Mega Minion Furnace Baby Dragon
Mega Minion Furnace Zap Baby Dragon Witch
Zap Baby Dragon The Log
Witch Elite Barbarians Furnace
Elite Barbarians
Witch Zap Mega Minion Furnace Baby Dragon The Log
Mega Minion Zap Furnace Baby Dragon Witch
Furnace Zap Elite Barbarians Witch The Log
Zap Mega Minion Furnace Baby Dragon Witch The Log
Elite Barbarians Furnace
Zap Elite Barbarians Furnace The Log
Elite Barbarians Furnace Witch
Zap Elite Barbarians Mega Minion Furnace Baby Dragon Witch The Log
Zap Furnace Baby Dragon Witch The Log Mega Minion
Elite Barbarians
Elite Barbarians Furnace Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Witch
Zap Elite Barbarians Mega Minion Baby Dragon The Log
Zap Elite Barbarians Furnace Witch The Log
Zap Elite Barbarians The Log
Elite Barbarians Witch
Furnace Zap Baby Dragon Witch
Elite Barbarians Mega Minion Furnace Witch
Elite Barbarians
Zap Elite Barbarians Mega Minion Baby Dragon Witch The Log
Witch Mega Minion
Elite Barbarians Mega Minion Witch
Zap Elite Barbarians The Log
Elite Barbarians Witch
Furnace Baby Dragon Witch
Elite Barbarians Witch Zap Mega Minion Furnace Baby Dragon The Log
Zap Elite Barbarians Mega Minion Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Furnace Baby Dragon The Log
Zap Mega Minion Furnace Baby Dragon Witch
Furnace Baby Dragon Witch The Log
The Log Zap Baby Dragon
The Log Zap
Elite Barbarians
Zap The Log
Zap Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Zap Elite Barbarians Furnace Baby Dragon The Log
Zap Furnace Baby Dragon Witch The Log
Furnace Baby Dragon The Log
Zap Mega Minion Baby Dragon The Log
Zap Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Furnace Baby Dragon Witch
Mega Minion Witch
The Log Zap Baby Dragon Witch
Zap Baby Dragon Witch The Log
Zap Baby Dragon The Log
Elite Barbarians Zap Furnace Baby Dragon Witch
Zap Mega Minion Witch
Elite Barbarians Mega Minion
Zap The Log
Zap
The Log
Zap Witch
Zap Mega Minion Baby Dragon Witch
The Log
Mega Minion Baby Dragon
The Log Zap Baby Dragon
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log

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