My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Graveyard
Giant Snowball
Minion Horde Furnace Skeleton Army Graveyard
Zap
Minion Horde Furnace Skeleton Army Graveyard
Barbarian Barrel
Furnace Wizard Skeleton Army Graveyard
The Log
Furnace Skeleton Army Graveyard
Earthquake
Furnace Skeleton Army Graveyard
Arrows
Minion Horde Furnace Skeleton Army Graveyard
Royal Delivery
Minion Horde Wizard Skeleton Army P.E.K.K.A Graveyard
Fireball
Minion Horde Furnace Wizard Skeleton Army
Poison
Minion Horde Furnace Wizard Skeleton Army Graveyard
Lightning
Furnace Wizard
Rocket
Minion Horde Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Furnace Freeze Minion Horde Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Furnace Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze
Furnace
P.E.K.K.A Graveyard
Wizard
Tornado P.E.K.K.A
Skeleton Army
Tornado
Wizard P.E.K.K.A Freeze Graveyard
Freeze
Graveyard Minion Horde Tornado
P.E.K.K.A
Tornado Furnace Wizard Graveyard
Graveyard
Freeze Furnace Tornado P.E.K.K.A

Defense Synergies 2 8

Minion Horde
Tornado Freeze
Furnace
Skeleton Army Tornado
Wizard
Tornado Skeleton Army Freeze P.E.K.K.A
Skeleton Army
Furnace Wizard Freeze
Tornado
Wizard P.E.K.K.A Minion Horde Furnace
Freeze
Minion Horde Wizard Skeleton Army
P.E.K.K.A
Tornado Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army P.E.K.K.A Furnace
Minion Horde Furnace Skeleton Army Tornado P.E.K.K.A Freeze
Minion Horde Skeleton Army P.E.K.K.A Furnace
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Freeze Furnace
Minion Horde Furnace Tornado Wizard Freeze
P.E.K.K.A
Minion Horde P.E.K.K.A Furnace Skeleton Army Tornado
Skeleton Army Tornado Minion Horde
Minion Horde Skeleton Army Furnace Wizard Tornado Freeze
Minion Horde Furnace Wizard Tornado
Minion Horde Furnace Skeleton Army P.E.K.K.A Wizard Freeze
Wizard Skeleton Army Minion Horde Furnace Tornado Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde Furnace
Minion Horde Skeleton Army Tornado Furnace Freeze P.E.K.K.A
Minion Horde Wizard Furnace Skeleton Army Tornado P.E.K.K.A
Minion Horde Furnace Wizard Skeleton Army Tornado
Furnace Wizard Tornado Freeze
P.E.K.K.A Tornado
Wizard Skeleton Army Minion Horde Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A Minion Horde Furnace
Skeleton Army P.E.K.K.A Minion Horde Tornado
P.E.K.K.A Minion Horde Skeleton Army
Furnace Wizard Minion Horde Tornado Freeze
Skeleton Army P.E.K.K.A Minion Horde Furnace
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Freeze P.E.K.K.A Skeleton Army Tornado
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Tornado
Skeleton Army P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Furnace Skeleton Army
Skeleton Army Minion Horde Furnace Tornado Freeze P.E.K.K.A
Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Tornado
Minion Horde
Freeze
Wizard Minion Horde Furnace
Wizard Minion Horde Furnace Tornado Freeze
Minion Horde Furnace Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Minion Horde Freeze
Furnace
Minion Horde Furnace Wizard
Minion Horde Furnace Wizard
Tornado Freeze
Minion Horde
Wizard
Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Freeze Furnace Wizard
Minion Horde
Wizard Tornado
Wizard Tornado
Tornado
Minion Horde Furnace Wizard Tornado
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Minion Horde Skeleton Army Freeze
Wizard Tornado
Freeze
Minion Horde Wizard
Wizard
Tornado
Minion Horde P.E.K.K.A
Minion Horde Tornado Freeze
Tornado
Tornado Freeze

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