My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Giant Miner
Giant Snowball
Archers Minion Horde Hog Rider Furnace Miner
Zap
Archers Minion Horde Furnace
Barbarian Barrel
Archers Valkyrie Furnace
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Minion Horde Furnace
Royal Delivery
Archers Minion Horde Valkyrie Hog Rider Miner
Fireball
Archers Minion Horde Hog Rider Furnace
Poison
Archers Minion Horde Furnace
Lightning
Valkyrie Furnace
Rocket
Minion Horde Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Miner Fireball Valkyrie Hog Rider Furnace Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Miner Fireball Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Giant Miner
Minion Horde
Miner Hog Rider Giant
Fireball
Hog Rider Giant Miner
Valkyrie
Archers Hog Rider Furnace Giant
Hog Rider
Fireball Valkyrie Archers Minion Horde Furnace Giant
Furnace
Miner Valkyrie Hog Rider Giant
Giant
Miner Archers Minion Horde Fireball Valkyrie Hog Rider Furnace
Miner
Minion Horde Furnace Giant Archers Fireball

Defense Synergies 1 4

Archers
Valkyrie Furnace
Minion Horde
Fireball
Valkyrie Miner
Valkyrie
Archers Fireball Furnace
Hog Rider
Furnace
Archers Valkyrie
Giant
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Valkyrie Furnace
Minion Horde Furnace Archers Valkyrie
Minion Horde Valkyrie Furnace
Fireball Valkyrie
Fireball Archers Valkyrie Furnace
Minion Horde Furnace Archers Fireball
Fireball Valkyrie
Minion Horde Furnace
Archers Minion Horde Valkyrie Miner
Archers Minion Horde Valkyrie Fireball Furnace
Minion Horde Archers Fireball Furnace
Minion Horde Furnace Fireball Valkyrie
Fireball Valkyrie Minion Horde Furnace
Minion Horde Furnace
Minion Horde Fireball Furnace
Minion Horde Fireball Valkyrie Furnace
Fireball Archers Minion Horde Valkyrie Furnace
Valkyrie Furnace Archers Fireball
Valkyrie Archers Minion Horde Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Furnace
Fireball Archers Valkyrie Miner
Minion Horde Valkyrie Furnace
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie
Fireball Furnace Archers Minion Horde
Archers Minion Horde Fireball Valkyrie Furnace
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie
Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie
Minion Horde Fireball Valkyrie
Archers Minion Horde Fireball Valkyrie Furnace
Archers Minion Horde Fireball Valkyrie Furnace
Valkyrie Archers Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Miner
Minion Horde Fireball Miner
Fireball Valkyrie
Fireball Minion Horde Valkyrie Furnace
Fireball Minion Horde Furnace
Archers Minion Horde Furnace
Fireball
Fireball Miner
Minion Horde Fireball
Miner Minion Horde Fireball Valkyrie
Fireball Archers
Fireball Miner
Minion Horde Fireball
Fireball Furnace
Minion Horde Fireball Furnace
Minion Horde Fireball Furnace
Fireball
Minion Horde
Archers Fireball
Fireball Valkyrie Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Valkyrie Furnace
Minion Horde
Fireball Miner
Fireball Miner
Fireball Miner
Archers Minion Horde Fireball Furnace
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Miner
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Fireball
Fireball Archers
Fireball
Fireball Miner Minion Horde Valkyrie
Fireball
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball Miner

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