My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Furnace Baby Dragon Witch
Zap
Bats Furnace Witch
Barbarian Barrel
Valkyrie Furnace Wizard Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Valkyrie Wizard Baby Dragon Witch
Fireball
Furnace Wizard Baby Dragon Witch
Poison
Bats Furnace Wizard Witch
Lightning
Valkyrie Furnace Wizard Baby Dragon Witch
Rocket
Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Valkyrie Furnace Baby Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Valkyrie Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Baby Dragon
Valkyrie
Bats Furnace Giant Wizard Baby Dragon Witch
Furnace
Valkyrie Giant Baby Dragon
Giant
Bats Valkyrie Furnace Wizard Baby Dragon Witch The Log
Wizard
Valkyrie Giant
Baby Dragon
Bats Valkyrie Furnace Giant Witch
Witch
Valkyrie Giant Baby Dragon
The Log
Giant

Defense Synergies 0 13

Bats
Valkyrie Baby Dragon The Log
Valkyrie
Bats Furnace Wizard Baby Dragon Witch The Log
Furnace
Valkyrie Baby Dragon
Giant
Wizard
Valkyrie The Log
Baby Dragon
Bats Valkyrie Furnace Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Bats Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Bats Valkyrie Furnace Witch The Log
Furnace Witch Bats Valkyrie
Witch Bats Valkyrie Furnace
Valkyrie The Log
The Log Bats Valkyrie Furnace Baby Dragon
Bats Furnace Wizard Baby Dragon Witch
Valkyrie Baby Dragon The Log
Witch Furnace
Valkyrie
Bats Valkyrie Witch Furnace Wizard Baby Dragon The Log
Bats Furnace Wizard Baby Dragon Witch
Furnace Bats Valkyrie Wizard Witch The Log
Valkyrie Wizard Bats Furnace Baby Dragon Witch The Log
Furnace
Furnace The Log
Wizard Bats Valkyrie Furnace Witch
Bats Valkyrie Furnace Wizard Baby Dragon Witch The Log
Valkyrie Furnace Wizard Baby Dragon Witch The Log Bats
Valkyrie Wizard Bats Furnace Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Witch
Valkyrie Wizard Baby Dragon The Log
Bats Valkyrie Furnace Witch The Log
Valkyrie Bats The Log
Valkyrie Witch
Furnace Wizard Bats Baby Dragon Witch
Bats Valkyrie Furnace Witch
Valkyrie
Bats Valkyrie Baby Dragon Witch The Log
Witch
Bats Valkyrie Witch
Valkyrie The Log
Valkyrie Wizard Witch
Wizard Valkyrie Furnace Baby Dragon Witch
Witch Bats Valkyrie Furnace Baby Dragon The Log
Bats Valkyrie Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Wizard Valkyrie Furnace Baby Dragon The Log
Wizard Bats Furnace Baby Dragon Witch
Furnace Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard
Bats
Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Furnace Baby Dragon The Log
Furnace Wizard Baby Dragon Witch The Log
Furnace Wizard Baby Dragon The Log
Bats
Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Furnace Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Bats Furnace Wizard Baby Dragon Witch
Bats Wizard Witch
Wizard The Log
Wizard The Log
Bats Witch
Wizard Baby Dragon Witch
The Log
Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Bats Baby Dragon Witch The Log
Bats Witch
Baby Dragon Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: