My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers
Giant Snowball
Skeletons Archers Barbarians Musketeer Furnace Wall Breakers
Zap
Skeletons Archers Furnace Wall Breakers
Barbarian Barrel
Skeletons Archers Barbarians Musketeer Furnace Wall Breakers
The Log
Skeletons Archers Barbarians Musketeer Furnace Wall Breakers
Earthquake
Skeletons Archers Barbarians Furnace
Arrows
Skeletons Archers Furnace Wall Breakers
Royal Delivery
Skeletons Archers Barbarians Musketeer Wall Breakers
Fireball
Archers Barbarians Musketeer Furnace Wall Breakers
Poison
Archers Barbarians Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Archers Arrows Musketeer Furnace Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Archers Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Wall Breakers
Arrows
Archers Wall Breakers Freeze
Barbarians
Musketeer
Furnace
Wall Breakers
Archers Arrows
Freeze
Arrows

Defense Synergies 1 7

Skeletons
Musketeer Archers Furnace
Archers
Skeletons Furnace
Arrows
Barbarians Furnace
Barbarians
Arrows Furnace
Musketeer
Skeletons Furnace
Furnace
Skeletons Archers Arrows Barbarians Musketeer
Wall Breakers
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Skeletons Musketeer Furnace
Barbarians Furnace Skeletons Archers Musketeer Freeze
Barbarians Skeletons Musketeer Furnace
Arrows Barbarians
Arrows Freeze Skeletons Archers Musketeer Furnace
Musketeer Furnace Archers Arrows Freeze
Arrows Barbarians Musketeer
Barbarians Skeletons Musketeer Furnace
Skeletons Archers Barbarians Musketeer
Archers Barbarians Skeletons Arrows Musketeer Furnace Freeze
Arrows Musketeer Archers Furnace
Barbarians Furnace Skeletons Musketeer Freeze
Arrows Barbarians Furnace Freeze
Barbarians Furnace
Barbarians Furnace Freeze
Barbarians Skeletons Arrows Musketeer Furnace
Arrows Archers Barbarians Musketeer Furnace
Arrows Furnace Freeze Archers Barbarians Musketeer
Barbarians Musketeer
Archers Arrows Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Archers Furnace
Archers Arrows Musketeer
Barbarians Skeletons Musketeer Furnace
Barbarians Musketeer
Barbarians Skeletons Musketeer
Arrows Furnace Skeletons Archers Musketeer Freeze
Skeletons Archers Barbarians Musketeer Furnace
Barbarians
Freeze Skeletons Barbarians
Skeletons Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians
Barbarians Skeletons
Archers Barbarians Musketeer Furnace
Barbarians Skeletons Archers Musketeer Furnace Freeze
Arrows Archers Barbarians Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Freeze
Arrows Furnace
Arrows Musketeer Furnace Freeze
Archers Arrows Musketeer Furnace
Arrows Freeze
Arrows
Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Freeze
Archers Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze Furnace
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Archers Arrows Musketeer Furnace
Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Archers Barbarians Musketeer Freeze
Archers Arrows Musketeer
Freeze
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze

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