My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Wizard Witch P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Witch Princess
Zap
Zappies Witch Princess
Barbarian Barrel
Valkyrie Zappies Wizard Witch Princess
The Log
Zappies Witch Princess
Earthquake
Zappies Witch
Arrows
Zappies Witch Princess
Royal Delivery
Valkyrie Zappies Wizard Witch P.E.K.K.A Princess
Fireball
Zappies Wizard Witch Princess
Poison
Zappies Wizard Witch Princess
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Zappies Freeze Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Valkyrie Zappies Freeze

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Zappies Wizard Witch P.E.K.K.A
Zappies
Valkyrie P.E.K.K.A Mega Knight
Wizard
Valkyrie P.E.K.K.A Mega Knight
Freeze
Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Valkyrie Zappies Wizard Witch Princess
Princess
P.E.K.K.A Mega Knight
Mega Knight
Zappies Wizard Witch Princess

Defense Synergies 0 15

Valkyrie
Zappies Wizard Freeze Witch P.E.K.K.A Princess
Zappies
Valkyrie P.E.K.K.A Mega Knight
Wizard
Valkyrie Freeze P.E.K.K.A Mega Knight
Freeze
Valkyrie Wizard Mega Knight
Witch
Valkyrie Mega Knight
P.E.K.K.A
Valkyrie Zappies Wizard Princess
Princess
Valkyrie P.E.K.K.A Mega Knight
Mega Knight
Zappies Wizard Freeze Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Wizard
P.E.K.K.A Valkyrie Zappies Witch Mega Knight
Witch P.E.K.K.A Mega Knight Valkyrie Zappies Freeze
Witch P.E.K.K.A Valkyrie Zappies Mega Knight
Valkyrie P.E.K.K.A Princess Mega Knight
Freeze Valkyrie Zappies Mega Knight
Zappies Wizard Freeze Witch Princess
Valkyrie P.E.K.K.A Mega Knight
Zappies Witch P.E.K.K.A Princess
Valkyrie Zappies Mega Knight
Valkyrie Witch Zappies Wizard Freeze Princess Mega Knight
Zappies Wizard Witch Princess
P.E.K.K.A Mega Knight Valkyrie Zappies Wizard Freeze Witch
Valkyrie Wizard Mega Knight Zappies Freeze Witch P.E.K.K.A Princess
P.E.K.K.A Zappies Mega Knight
Zappies Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Valkyrie Zappies Witch P.E.K.K.A
Mega Knight Valkyrie Zappies Wizard Witch
Valkyrie Wizard Freeze Witch Zappies Princess Mega Knight
P.E.K.K.A Zappies
Valkyrie Wizard Mega Knight Zappies Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zappies Witch P.E.K.K.A
Valkyrie Wizard Mega Knight
Zappies P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Valkyrie Zappies Witch Mega Knight
Wizard Zappies Freeze Witch Princess
P.E.K.K.A Valkyrie Zappies Witch
P.E.K.K.A Mega Knight Valkyrie Zappies
Freeze P.E.K.K.A Mega Knight Valkyrie Zappies Witch
Witch P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Valkyrie Zappies Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Zappies Wizard Witch
Wizard Valkyrie Zappies Witch Princess Mega Knight
Zappies Witch Valkyrie Freeze P.E.K.K.A
Valkyrie Mega Knight Zappies Wizard Freeze Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Freeze
Princess
Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Freeze Witch Princess
Wizard Witch Princess
Wizard Freeze Princess
Wizard
Valkyrie Wizard Princess
Wizard Princess
Princess
Freeze Princess
Princess
Wizard Witch Princess
Wizard Princess Mega Knight
Freeze
Wizard Princess Mega Knight
Valkyrie Wizard Witch Princess Mega Knight
Mega Knight
Wizard Princess
Freeze Valkyrie Wizard Witch Princess Mega Knight
Witch
Wizard Witch Princess
Wizard Witch Princess Mega Knight
Wizard Witch Princess
Zappies Wizard Freeze Witch
Wizard Mega Knight
Zappies Freeze Princess
P.E.K.K.A Mega Knight
Wizard Princess
Zappies Freeze Witch Princess
Zappies Wizard Witch Princess
Freeze
Valkyrie Wizard Princess Mega Knight
Wizard Princess
P.E.K.K.A Mega Knight
Zappies Freeze Witch Princess
Zappies Witch Princess
Freeze Witch Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: