My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Flying Machine Giant Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Flying Machine Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Giant Bandit Fisherman
Giant Snowball
Minions Royal Recruits Flying Machine Fisherman
Zap
Minions Flying Machine Bandit Fisherman
Barbarian Barrel
Royal Recruits Bandit
The Log
Royal Recruits Bandit Fisherman
Earthquake
Arrows
Minions Royal Recruits Flying Machine
Royal Delivery
Minions Royal Recruits Flying Machine Bandit Fisherman
Fireball
Minions Flying Machine Bandit Fisherman
Poison
Minions Royal Recruits Flying Machine Fisherman
Lightning
Ice Golem Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Earthquake Bandit Fisherman Flying Machine Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Earthquake Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Royal Recruits Ice Golem Bandit Fisherman
Royal Recruits
Minions Ice Golem Flying Machine Bandit
Ice Golem
Minions Royal Recruits Flying Machine
Earthquake
Giant
Flying Machine
Royal Recruits Ice Golem Giant
Giant
Minions Earthquake Flying Machine Bandit Fisherman
Bandit
Minions Royal Recruits Giant
Fisherman
Minions Giant

Defense Synergies 1 11

Minions
Ice Golem Royal Recruits Flying Machine Bandit Fisherman
Royal Recruits
Minions
Ice Golem
Minions Earthquake Flying Machine Bandit Fisherman
Earthquake
Ice Golem
Flying Machine
Minions Ice Golem Bandit Fisherman
Giant
Bandit
Minions Ice Golem Flying Machine Fisherman
Fisherman
Minions Ice Golem Flying Machine Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Royal Recruits Ice Golem Flying Machine
Minions Royal Recruits Flying Machine Bandit Fisherman
Fisherman Minions Royal Recruits Bandit
Royal Recruits Minions Bandit Fisherman
Royal Recruits Earthquake
Minions Earthquake Flying Machine Bandit
Minions Flying Machine
Earthquake Royal Recruits Ice Golem Flying Machine Bandit
Minions Royal Recruits Fisherman
Royal Recruits Ice Golem Bandit Fisherman
Minions Royal Recruits Ice Golem Earthquake Flying Machine Bandit Fisherman
Minions Flying Machine
Royal Recruits Minions Earthquake Flying Machine Bandit
Minions Royal Recruits Earthquake
Royal Recruits Bandit
Royal Recruits Bandit Fisherman
Minions Royal Recruits Fisherman
Minions Royal Recruits Flying Machine Bandit Fisherman
Earthquake Minions Royal Recruits Ice Golem Flying Machine Bandit Fisherman
Royal Recruits Fisherman
Royal Recruits Minions Earthquake Flying Machine Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Bandit Fisherman
Bandit Ice Golem Flying Machine Fisherman
Royal Recruits Bandit Minions Ice Golem Fisherman
Royal Recruits Ice Golem Bandit Fisherman
Royal Recruits Bandit Fisherman
Minions Ice Golem Flying Machine
Royal Recruits Minions Ice Golem Flying Machine Bandit
Royal Recruits Fisherman
Royal Recruits Minions Ice Golem Flying Machine Bandit
Royal Recruits
Minions Royal Recruits Flying Machine
Royal Recruits
Royal Recruits Ice Golem Bandit
Royal Recruits Flying Machine
Royal Recruits Minions Ice Golem Flying Machine Fisherman
Minions Royal Recruits Ice Golem Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Ice Golem Flying Machine Bandit
Flying Machine Bandit Fisherman
Earthquake Flying Machine Bandit
Earthquake Royal Recruits Ice Golem Flying Machine
Earthquake
Minions Ice Golem Flying Machine
Earthquake Flying Machine
Earthquake Ice Golem Flying Machine
Flying Machine Bandit Fisherman
Minions Fisherman
Royal Recruits Earthquake Flying Machine Bandit Fisherman
Flying Machine
Earthquake Flying Machine Ice Golem Bandit Fisherman
Earthquake Minions Flying Machine Bandit Fisherman
Earthquake Ice Golem Flying Machine Fisherman
Earthquake Flying Machine Bandit
Earthquake Royal Recruits Flying Machine Bandit
Earthquake
Minions Fisherman
Earthquake Flying Machine Bandit Fisherman
Earthquake Flying Machine
Minions Earthquake
Fisherman
Earthquake Royal Recruits Flying Machine
Ice Golem Earthquake
Fisherman
Earthquake Flying Machine Bandit Fisherman
Flying Machine Bandit Fisherman
Bandit Fisherman
Ice Golem Flying Machine
Minions Flying Machine
Earthquake Bandit
Earthquake
Earthquake Minions Royal Recruits Flying Machine Bandit
Flying Machine
Flying Machine
Ice Golem Earthquake Flying Machine
Royal Recruits Flying Machine
Minions Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine Bandit

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