My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Baby Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon
Giant Snowball
Barbarians Minion Horde Flying Machine Baby Dragon Inferno Dragon
Zap
Minion Horde Flying Machine Inferno Dragon
Barbarian Barrel
Barbarians Barbarian Hut
The Log
Barbarians Barbarian Hut
Earthquake
Barbarians Barbarian Hut
Arrows
Minion Horde Flying Machine
Royal Delivery
Barbarians Minion Horde Flying Machine Baby Dragon Inferno Dragon
Fireball
Barbarians Minion Horde Flying Machine Barbarian Hut Baby Dragon Inferno Dragon
Poison
Barbarians Minion Horde Flying Machine Barbarian Hut
Lightning
Barbarian Hut Baby Dragon Inferno Dragon
Rocket
Barbarians Minion Horde Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Flying Machine Baby Dragon Inferno Dragon Barbarians Minion Horde Rocket Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Flying Machine Baby Dragon Inferno Dragon Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Barbarian Hut Golem
Flying Machine
Barbarian Hut Baby Dragon Golem
Rocket
Golem
Barbarian Hut
Minion Horde Flying Machine Baby Dragon
Baby Dragon
Golem Flying Machine Barbarian Hut Inferno Dragon
Golem
Baby Dragon Minion Horde Flying Machine Rocket
Inferno Dragon
Baby Dragon

Defense Synergies 0 7

Barbarians
Minion Horde
Minion Horde
Barbarians Barbarian Hut
Flying Machine
Barbarian Hut Baby Dragon
Rocket
Barbarian Hut
Minion Horde Flying Machine Baby Dragon Inferno Dragon
Baby Dragon
Flying Machine Barbarian Hut Inferno Dragon
Golem
Inferno Dragon
Barbarian Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Flying Machine Baby Dragon
Barbarians Minion Horde Barbarian Hut Inferno Dragon Flying Machine
Barbarians Minion Horde Rocket Barbarian Hut Inferno Dragon
Barbarians Minion Horde Barbarian Hut Inferno Dragon
Barbarians Rocket
Flying Machine Baby Dragon
Minion Horde Rocket Inferno Dragon Flying Machine Barbarian Hut Baby Dragon
Rocket Barbarian Hut Barbarians Flying Machine Baby Dragon
Barbarians Minion Horde Barbarian Hut Inferno Dragon
Barbarians Minion Horde
Barbarians Minion Horde Flying Machine Baby Dragon
Minion Horde Inferno Dragon Flying Machine Barbarian Hut Baby Dragon
Barbarians Minion Horde Barbarian Hut Flying Machine Rocket
Rocket Barbarian Hut Barbarians Minion Horde Baby Dragon
Barbarians Barbarian Hut Inferno Dragon Minion Horde
Barbarians Minion Horde Rocket Barbarian Hut Inferno Dragon
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Flying Machine Barbarian Hut Baby Dragon
Baby Dragon Barbarians Flying Machine Barbarian Hut Inferno Dragon
Barbarians Barbarian Hut Inferno Dragon
Barbarians Minion Horde Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut
Flying Machine Rocket Baby Dragon Inferno Dragon
Barbarians Minion Horde Rocket Barbarian Hut
Rocket Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Minion Horde Inferno Dragon
Rocket Minion Horde Flying Machine Baby Dragon
Rocket Barbarians Minion Horde Flying Machine Barbarian Hut
Barbarians Minion Horde Barbarian Hut Inferno Dragon
Minion Horde Rocket Barbarians Flying Machine Barbarian Hut Baby Dragon Inferno Dragon
Barbarians Minion Horde Barbarian Hut Inferno Dragon
Inferno Dragon Barbarians Minion Horde Flying Machine
Rocket Barbarians
Barbarians Rocket Minion Horde Barbarian Hut
Barbarians Minion Horde Flying Machine Barbarian Hut Baby Dragon
Barbarians Minion Horde Flying Machine Rocket Barbarian Hut Baby Dragon Inferno Dragon
Barbarians Minion Horde Flying Machine Barbarian Hut Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Rocket Barbarian Hut Baby Dragon
Flying Machine Baby Dragon
Rocket Minion Horde Flying Machine Barbarian Hut Baby Dragon
Barbarians Flying Machine Rocket Barbarian Hut
Rocket Minion Horde Baby Dragon
Minion Horde Flying Machine Rocket Baby Dragon
Minion Horde Flying Machine Baby Dragon
Flying Machine Barbarian Hut Baby Dragon
Flying Machine
Rocket Minion Horde
Rocket Minion Horde Flying Machine
Flying Machine Rocket Baby Dragon
Flying Machine Rocket Barbarian Hut Baby Dragon
Minion Horde Flying Machine Rocket Baby Dragon
Flying Machine Barbarian Hut Baby Dragon
Rocket Minion Horde Flying Machine Barbarian Hut Baby Dragon
Minion Horde Flying Machine Rocket Barbarian Hut Baby Dragon
Rocket
Minion Horde Rocket
Rocket Flying Machine Baby Dragon
Rocket Flying Machine Baby Dragon
Rocket Minion Horde Baby Dragon
Rocket
Rocket
Rocket Barbarians Minion Horde Flying Machine Barbarian Hut Baby Dragon
Baby Dragon
Minion Horde Inferno Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Rocket Baby Dragon
Minion Horde Flying Machine Baby Dragon
Rocket Minion Horde Flying Machine
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Barbarians Flying Machine Rocket Barbarian Hut
Rocket Flying Machine Baby Dragon
Minion Horde Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Rocket
Minion Horde Flying Machine
Minion Horde Flying Machine Rocket Baby Dragon
Flying Machine Rocket
Flying Machine Rocket Baby Dragon

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