My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Elixir Golem Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Bandit
Giant Snowball
Goblin Gang Flying Machine Goblin Barrel
Zap
Goblin Gang Flying Machine Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Bandit
The Log
Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Bandit
Earthquake
Goblin Gang Elixir Golem Goblin Barrel
Arrows
Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Elixir Golem Flying Machine Goblin Barrel Bandit
Fireball
Goblin Gang Elite Barbarians Elixir Golem Flying Machine Goblin Barrel Bandit
Poison
Goblin Gang Elixir Golem Flying Machine
Lightning
Elite Barbarians Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Earthquake Elixir Golem Goblin Barrel Bandit Flying Machine Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Earthquake Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Earthquake Elixir Golem Flying Machine Bandit
Goblin Gang
Goblin Barrel Elixir Golem Bandit
Elite Barbarians
Zap Bandit
Earthquake
Zap Elixir Golem
Elixir Golem
Earthquake Zap Goblin Gang Flying Machine Goblin Barrel Bandit
Flying Machine
Zap Elixir Golem
Goblin Barrel
Goblin Gang Elixir Golem Bandit
Bandit
Zap Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel

Defense Synergies 0 8

Zap
Goblin Gang Elite Barbarians Earthquake Flying Machine Bandit
Goblin Gang
Zap Flying Machine Bandit
Elite Barbarians
Zap
Earthquake
Zap
Elixir Golem
Flying Machine
Zap Goblin Gang Bandit
Goblin Barrel
Bandit
Zap Goblin Gang Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Flying Machine
Elite Barbarians Zap Goblin Gang Flying Machine Bandit
Goblin Gang Elite Barbarians Bandit
Elite Barbarians Goblin Gang Bandit
Elite Barbarians Earthquake
Goblin Gang Zap Earthquake Flying Machine Bandit
Zap Goblin Gang Flying Machine
Earthquake Zap Flying Machine Bandit
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bandit
Goblin Gang Zap Earthquake Flying Machine Bandit
Zap Goblin Gang Flying Machine
Zap Goblin Gang Elite Barbarians Earthquake Flying Machine Bandit
Zap Goblin Gang Earthquake
Elite Barbarians Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians Bandit
Goblin Gang Elite Barbarians
Zap Goblin Gang Elite Barbarians Flying Machine Bandit
Zap Earthquake Flying Machine Bandit
Elite Barbarians
Goblin Gang Elite Barbarians Earthquake Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Bandit
Bandit Zap Goblin Gang Elite Barbarians Flying Machine
Goblin Gang Bandit Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Bandit
Goblin Gang Elite Barbarians Bandit
Zap Goblin Gang Flying Machine
Goblin Gang Elite Barbarians Flying Machine Bandit
Elite Barbarians
Zap Elite Barbarians Flying Machine Bandit
Goblin Gang
Elite Barbarians Flying Machine
Zap Elite Barbarians
Elite Barbarians Goblin Gang Bandit
Flying Machine
Goblin Gang Elite Barbarians Zap Flying Machine
Zap Elite Barbarians Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Bandit
Zap Flying Machine Bandit
Earthquake Flying Machine Bandit
Earthquake Flying Machine
Zap Earthquake
Zap Flying Machine
Earthquake Flying Machine
Earthquake Zap Flying Machine
Zap Flying Machine Bandit
Goblin Gang Elite Barbarians
Zap Earthquake Flying Machine Bandit
Zap Flying Machine
Earthquake Flying Machine Elite Barbarians Bandit
Earthquake Flying Machine Bandit
Earthquake Zap Elite Barbarians Flying Machine
Earthquake Zap Flying Machine Bandit
Earthquake Flying Machine Bandit
Earthquake
Zap Earthquake Flying Machine Bandit
Zap Earthquake Flying Machine
Earthquake
Earthquake Zap Flying Machine
Zap Earthquake
Zap Earthquake Flying Machine Bandit
Zap Flying Machine Bandit
Zap Bandit
Elite Barbarians Zap Flying Machine
Zap Flying Machine
Elite Barbarians
Zap Earthquake Bandit
Zap
Earthquake
Zap Earthquake Goblin Gang Flying Machine Bandit
Zap Flying Machine
Goblin Gang Flying Machine
Zap Earthquake Flying Machine
Zap
Elite Barbarians Flying Machine
Zap Goblin Gang Elite Barbarians Flying Machine
Zap Flying Machine
Zap Flying Machine Bandit

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