My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Fisherman
Giant Snowball
Minion Horde Princess Fisherman
Zap
Minion Horde Inferno Tower Princess Fisherman
Barbarian Barrel
Elite Barbarians Inferno Tower Princess
The Log
Elite Barbarians Princess Fisherman
Earthquake
Inferno Tower
Arrows
Minion Horde Princess
Royal Delivery
Minion Horde Elite Barbarians Princess Fisherman
Fireball
Minion Horde Elite Barbarians Inferno Tower Princess Fisherman
Poison
Minion Horde Inferno Tower Princess Fisherman
Lightning
Elite Barbarians Inferno Tower Fisherman
Rocket
Minion Horde Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Princess Fisherman Minion Horde Inferno Tower Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Princess Fisherman Minion Horde

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Elite Barbarians
Mega Knight
Inferno Tower
Rocket
Tornado
Tornado
Rocket Princess Mega Knight
Princess
Tornado Mega Knight
Fisherman
Mega Knight
Mega Knight
Minion Horde Elite Barbarians Tornado Princess Fisherman

Defense Synergies 1 11

Minion Horde
Inferno Tower Tornado
Elite Barbarians
Mega Knight
Inferno Tower
Minion Horde Tornado Princess Fisherman Mega Knight
Rocket
Tornado
Tornado
Rocket Minion Horde Inferno Tower Princess Mega Knight
Princess
Inferno Tower Tornado Mega Knight
Fisherman
Inferno Tower Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Tornado Princess Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Fisherman Mega Knight
Minion Horde Inferno Tower Rocket Tornado Fisherman Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Fisherman Mega Knight
Elite Barbarians Rocket Tornado Princess Mega Knight
Tornado Mega Knight
Minion Horde Inferno Tower Rocket Tornado Princess
Rocket Inferno Tower Mega Knight
Minion Horde Inferno Tower Elite Barbarians Tornado Princess Fisherman
Elite Barbarians Tornado Minion Horde Inferno Tower Fisherman Mega Knight
Minion Horde Tornado Princess Fisherman Mega Knight
Minion Horde Inferno Tower Tornado Princess
Minion Horde Inferno Tower Mega Knight Elite Barbarians Rocket
Rocket Mega Knight Minion Horde Tornado Princess
Elite Barbarians Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Rocket Tornado Elite Barbarians Fisherman Mega Knight
Minion Horde Mega Knight Elite Barbarians Inferno Tower Tornado Fisherman
Mega Knight Minion Horde Elite Barbarians Tornado Fisherman
Tornado Princess Fisherman Mega Knight
Elite Barbarians Inferno Tower Tornado Fisherman
Mega Knight Minion Horde Elite Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Fisherman
Elite Barbarians Rocket Fisherman Mega Knight
Mega Knight Minion Horde Elite Barbarians Inferno Tower Rocket Fisherman
Rocket Mega Knight Minion Horde Elite Barbarians Inferno Tower Tornado Fisherman
Inferno Tower Minion Horde Elite Barbarians Fisherman Mega Knight
Rocket Minion Horde Tornado Princess
Rocket Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Minion Horde Elite Barbarians Fisherman
Minion Horde Rocket Mega Knight Elite Barbarians Inferno Tower Tornado
Inferno Tower Minion Horde
Mega Knight Minion Horde Elite Barbarians Inferno Tower
Rocket Mega Knight Elite Barbarians Tornado
Elite Barbarians Rocket Mega Knight Minion Horde Inferno Tower
Minion Horde Princess Mega Knight
Elite Barbarians Inferno Tower Minion Horde Rocket Tornado Fisherman
Mega Knight Minion Horde Elite Barbarians Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Rocket
Tornado Princess Fisherman
Rocket Minion Horde
Rocket
Rocket Minion Horde Mega Knight
Minion Horde Rocket Tornado Princess
Minion Horde Tornado Princess
Tornado Princess
Tornado Fisherman
Rocket Minion Horde Elite Barbarians Tornado Fisherman
Rocket Minion Horde Tornado Princess Fisherman
Rocket Tornado Princess
Rocket Elite Barbarians Princess Fisherman
Minion Horde Rocket Princess Fisherman
Princess Elite Barbarians Fisherman
Rocket Minion Horde Princess
Minion Horde Rocket Princess Mega Knight
Rocket Tornado
Minion Horde Rocket Fisherman
Rocket Princess Fisherman Mega Knight
Rocket Tornado Princess Mega Knight
Rocket Minion Horde Mega Knight
Rocket Tornado Princess
Rocket Tornado Fisherman
Rocket Minion Horde
Tornado Princess Mega Knight
Minion Horde Fisherman
Tornado Princess Fisherman
Tornado Princess Fisherman Mega Knight
Rocket Tornado Fisherman
Elite Barbarians Minion Horde Tornado Princess
Rocket Minion Horde
Minion Horde Elite Barbarians
Minion Horde Rocket Mega Knight
Rocket Minion Horde Princess
Minion Horde Mega Knight
Rocket Princess
Minion Horde Rocket Princess
Rocket Tornado Princess
Minion Horde Rocket Princess Mega Knight
Princess
Rocket Tornado
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Rocket Tornado Princess
Rocket Tornado Princess
Rocket Tornado Princess Mega Knight

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