My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon P.E.K.K.A Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Fisherman Sparky
Giant Snowball
Goblin Gang Baby Dragon Fisherman
Zap
Goblin Gang Fisherman Sparky
Barbarian Barrel
Goblin Gang Wizard Sparky
The Log
Goblin Gang Fisherman Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon P.E.K.K.A Fisherman Sparky
Fireball
Goblin Gang Wizard Baby Dragon Fisherman Sparky
Poison
Goblin Gang Wizard Fisherman Sparky
Lightning
Wizard Baby Dragon Fisherman Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fisherman Baby Dragon Giant Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Fisherman Baby Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant P.E.K.K.A Sparky Baby Dragon Fisherman
Goblin Gang
Giant Baby Dragon P.E.K.K.A Sparky
Giant
Zap Sparky Goblin Gang Wizard Baby Dragon Fisherman
Wizard
Giant P.E.K.K.A Sparky
Baby Dragon
Zap Goblin Gang Giant P.E.K.K.A Fisherman Sparky
P.E.K.K.A
Zap Goblin Gang Wizard Baby Dragon Fisherman
Fisherman
Zap Giant Baby Dragon P.E.K.K.A Sparky
Sparky
Zap Giant Goblin Gang Wizard Baby Dragon Fisherman

Defense Synergies 0 11

Zap
Goblin Gang Baby Dragon P.E.K.K.A Fisherman Sparky
Goblin Gang
Zap P.E.K.K.A Fisherman Sparky
Giant
Wizard
P.E.K.K.A
Baby Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Wizard Baby Dragon Fisherman
Fisherman
Zap Goblin Gang P.E.K.K.A
Sparky
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Sparky
P.E.K.K.A Sparky Zap Goblin Gang Fisherman
Goblin Gang P.E.K.K.A Fisherman Sparky
P.E.K.K.A Sparky Goblin Gang Fisherman
P.E.K.K.A Sparky
Goblin Gang Zap Baby Dragon
Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A Sparky
P.E.K.K.A Sparky Goblin Gang Fisherman
Goblin Gang Fisherman Sparky
Goblin Gang Zap Wizard Baby Dragon Fisherman
Zap Goblin Gang Wizard Baby Dragon
P.E.K.K.A Sparky Zap Goblin Gang Wizard
Wizard Sparky Zap Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang P.E.K.K.A Fisherman Sparky
Wizard Sparky Goblin Gang P.E.K.K.A Fisherman
Zap Goblin Gang Wizard Baby Dragon Fisherman
Zap Wizard Baby Dragon Fisherman
P.E.K.K.A Sparky Fisherman
Goblin Gang Wizard Baby Dragon P.E.K.K.A Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Fisherman Sparky
Zap Goblin Gang Wizard Baby Dragon Fisherman
Goblin Gang P.E.K.K.A Zap Fisherman Sparky
Goblin Gang P.E.K.K.A Zap Fisherman Sparky
P.E.K.K.A Goblin Gang Fisherman Sparky
Wizard Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Sparky
P.E.K.K.A Fisherman Sparky
Zap P.E.K.K.A Baby Dragon Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Baby Dragon Sparky
Goblin Gang Sparky Zap Baby Dragon P.E.K.K.A Fisherman
Zap Wizard Baby Dragon P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Baby Dragon Fisherman
Baby Dragon Sparky
Sparky
Wizard Zap Baby Dragon Sparky
Wizard Zap Baby Dragon
Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon
Zap Wizard Fisherman
Goblin Gang Fisherman Sparky
Zap Wizard Fisherman Sparky
Zap Wizard Baby Dragon
Baby Dragon Fisherman Sparky
Baby Dragon Fisherman
Zap Baby Dragon Fisherman Sparky
Zap Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Sparky
Fisherman Sparky
Zap Wizard Baby Dragon Fisherman Sparky
Zap Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Fisherman Sparky
Zap Baby Dragon
Zap Wizard Baby Dragon Sparky
Fisherman
Zap Wizard Baby Dragon Fisherman Sparky
Zap Wizard Baby Dragon Fisherman Sparky
Zap Baby Dragon Fisherman Sparky
Zap Wizard Baby Dragon Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon
Zap Sparky
P.E.K.K.A Sparky
Zap Goblin Gang Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky

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