My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Tesla Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard P.E.K.K.A
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard
Lightning
Tesla Ice Golem Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Tesla Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem The Log Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider P.E.K.K.A
Tesla
Ice Golem
Bats Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Bats Ice Golem Fireball The Log Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Bats Wizard The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 4 11

Bats
Tesla Ice Golem P.E.K.K.A The Log
Tesla
Ice Golem The Log Bats Fireball Wizard
Ice Golem
Tesla Bats Fireball Wizard The Log
Fireball
The Log Tesla Ice Golem
Hog Rider
Wizard
Tesla Ice Golem P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Wizard
The Log
Tesla Fireball P.E.K.K.A Bats Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Wizard The Log
P.E.K.K.A Bats Tesla The Log
Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats
Fireball P.E.K.K.A The Log
Fireball The Log Bats Tesla
Bats Tesla Fireball Wizard
Tesla Ice Golem Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A
Tesla Ice Golem
Bats Tesla Ice Golem Fireball Wizard The Log
Tesla Bats Fireball Wizard
Tesla P.E.K.K.A Bats Fireball Wizard The Log
Fireball Wizard Bats Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Bats Fireball P.E.K.K.A
Tesla Fireball Bats Wizard The Log
Wizard The Log Bats Tesla Ice Golem Fireball
P.E.K.K.A Tesla
Wizard Bats Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Fireball P.E.K.K.A
Fireball Tesla Ice Golem Wizard The Log
P.E.K.K.A Bats Ice Golem The Log
P.E.K.K.A Bats Tesla Ice Golem Fireball The Log
P.E.K.K.A Tesla
Fireball Wizard Bats Tesla Ice Golem
P.E.K.K.A Bats Tesla Ice Golem Fireball
P.E.K.K.A Tesla
P.E.K.K.A Bats Ice Golem Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla Ice Golem Fireball Wizard
Wizard Tesla Fireball
Tesla Bats Ice Golem Fireball P.E.K.K.A The Log
Bats Tesla Ice Golem Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Ice Golem
Wizard The Log
Fireball The Log Ice Golem Wizard
Fireball The Log Wizard
Bats Fireball
Fireball Wizard The Log
Fireball Wizard
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Ice Golem The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Ice Golem Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Bats Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Ice Golem Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball The Log
Bats Fireball
Fireball The Log

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