My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Goblin Barrel
Giant Snowball
Goblins Tombstone Goblin Barrel
Zap
Goblins Royal Giant Tombstone Goblin Barrel
Barbarian Barrel
Goblins Tombstone Goblin Barrel Hunter
The Log
Goblins Royal Giant Tombstone Goblin Barrel Hunter
Earthquake
Tombstone Goblin Barrel
Arrows
Goblins Tombstone Goblin Barrel
Royal Delivery
Goblins Goblin Barrel Hunter
Fireball
Tombstone Goblin Barrel Hunter
Poison
Tombstone Hunter
Lightning
Tombstone Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tombstone Goblin Barrel Fireball Hunter Giant Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tombstone Goblin Barrel Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Giant
Royal Giant
Fireball Goblin Barrel Hunter Goblins Rocket
Tombstone
Fireball
Royal Giant Giant
Giant
Goblin Barrel Hunter Goblins Fireball Rocket
Rocket
Royal Giant Giant
Goblin Barrel
Royal Giant Giant
Hunter
Royal Giant Giant

Defense Synergies 0 5

Goblins
Tombstone Hunter
Royal Giant
Tombstone
Goblins Fireball Rocket Hunter
Fireball
Tombstone
Giant
Rocket
Tombstone
Goblin Barrel
Hunter
Goblins Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Fireball
Hunter Goblins Tombstone
Rocket Hunter Goblins Tombstone
Hunter Goblins Tombstone
Tombstone Fireball Rocket
Fireball Goblins Hunter
Rocket Hunter Tombstone Fireball
Rocket Fireball
Hunter Goblins Tombstone
Goblins Hunter
Goblins Tombstone Fireball Hunter
Hunter Fireball
Tombstone Hunter Fireball Rocket
Fireball Rocket Goblins Tombstone Hunter
Tombstone Hunter
Rocket Fireball Hunter
Goblins Tombstone Fireball Hunter
Tombstone Fireball Goblins Hunter
Hunter Tombstone Fireball
Hunter
Goblins Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Fireball
Fireball Rocket Hunter
Tombstone Goblins Rocket Hunter
Rocket Hunter Fireball
Tombstone Hunter
Fireball Rocket Hunter
Rocket Goblins Tombstone Fireball Hunter
Hunter
Rocket Goblins Tombstone Fireball
Tombstone
Tombstone Hunter
Rocket Fireball
Rocket Tombstone Fireball Hunter
Fireball
Tombstone Goblins Fireball Rocket Hunter
Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket
Fireball Rocket Hunter
Fireball Hunter
Fireball
Rocket Goblins Fireball
Rocket Fireball
Fireball Rocket
Rocket Fireball Hunter
Fireball Rocket
Fireball
Rocket Fireball Hunter
Fireball Rocket
Fireball Rocket
Rocket
Rocket Fireball Hunter
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Fireball Hunter
Fireball Hunter
Fireball
Fireball Rocket
Fireball Hunter
Rocket Fireball
Fireball
Fireball Rocket Hunter
Rocket Fireball
Rocket Fireball
Tombstone Fireball Rocket
Fireball Rocket Hunter
Fireball
Fireball Rocket Hunter
Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket
Fireball Rocket

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