My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards
Giant Snowball
Minions Guards
Zap
Minions Royal Giant Guards
Barbarian Barrel
Valkyrie Wizard Guards Electro Wizard
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Wizard Guards Electro Wizard
Fireball
Minions Wizard Electro Wizard
Poison
Minions Wizard Guards Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Fireball Valkyrie Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Royal Giant Valkyrie Guards
Minions
Royal Giant Zap Valkyrie
Royal Giant
Minions Fireball Zap Wizard Guards Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Valkyrie
Zap Minions Wizard Electro Wizard
Wizard
Royal Giant Valkyrie
Guards
Zap Royal Giant
Electro Wizard
Zap Royal Giant Fireball Valkyrie

Defense Synergies 3 11

Zap
Fireball Electro Wizard Minions Valkyrie Guards
Minions
Valkyrie Zap Electro Wizard
Royal Giant
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Minions Zap Fireball Wizard Electro Wizard
Wizard
Valkyrie Guards Electro Wizard
Guards
Zap Wizard Electro Wizard
Electro Wizard
Zap Minions Fireball Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Wizard Electro Wizard
Zap Minions Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard
Minions Valkyrie Guards Electro Wizard
Fireball Valkyrie
Fireball Zap Minions Valkyrie Guards Electro Wizard
Minions Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Electro Wizard
Minions
Guards Valkyrie Electro Wizard
Minions Valkyrie Guards Electro Wizard Zap Fireball Wizard
Minions Zap Fireball Wizard Electro Wizard
Zap Minions Fireball Valkyrie Wizard Guards Electro Wizard
Fireball Valkyrie Wizard Zap Minions Guards Electro Wizard
Electro Wizard
Zap Fireball Electro Wizard
Wizard Minions Fireball Valkyrie Electro Wizard
Fireball Zap Minions Valkyrie Wizard Guards Electro Wizard
Zap Valkyrie Wizard Minions Fireball Guards Electro Wizard
Electro Wizard
Valkyrie Wizard Minions Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard
Guards Zap Minions Valkyrie Electro Wizard
Valkyrie Guards Zap Fireball Electro Wizard
Valkyrie Guards
Fireball Wizard Zap Minions Electro Wizard
Guards Minions Fireball Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Minions Fireball Valkyrie
Guards
Minions Valkyrie Guards
Zap Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Wizard Guards
Wizard Fireball Valkyrie
Guards Electro Wizard Zap Minions Fireball Valkyrie
Minions Valkyrie Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Guards
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Guards Electro Wizard
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard Guards
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Minions Fireball Guards
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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