My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Minion Horde Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Night Witch
Giant Snowball
Archers Minions Minion Horde Night Witch
Zap
Archers Minions Mortar Minion Horde Goblin Giant Night Witch
Barbarian Barrel
Archers Knight Mortar Night Witch
The Log
Archers
Earthquake
Archers Mortar
Arrows
Archers Minions Minion Horde Night Witch
Royal Delivery
Archers Knight Minions Minion Horde Night Witch
Fireball
Archers Minions Mortar Minion Horde Night Witch
Poison
Archers Minions Mortar Minion Horde Night Witch
Lightning
Knight Mortar Night Witch
Rocket
Mortar Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Mortar Fireball Night Witch Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Minions Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Goblin Giant
Knight
Archers Minions Mortar Minion Horde Fireball Night Witch
Minions
Knight Mortar Goblin Giant
Mortar
Knight Archers Minions Fireball Goblin Giant
Minion Horde
Knight Goblin Giant
Fireball
Goblin Giant Knight Mortar
Goblin Giant
Fireball Archers Minions Mortar Minion Horde Night Witch
Night Witch
Knight Goblin Giant

Defense Synergies 3 10

Archers
Knight Minions Mortar Goblin Giant
Knight
Archers Minions Mortar Minion Horde Fireball Night Witch
Minions
Knight Archers Mortar Goblin Giant
Mortar
Archers Knight Minions Fireball
Minion Horde
Knight
Fireball
Goblin Giant Knight Mortar
Goblin Giant
Fireball Archers Minions
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Minion Horde Fireball Goblin Giant
Minion Horde Knight Minions Mortar Night Witch
Mortar Minion Horde Archers Knight Minions Night Witch
Minion Horde Night Witch Knight Minions Mortar
Fireball
Fireball Archers Minions Night Witch
Minions Minion Horde Archers Mortar Fireball Night Witch
Fireball Goblin Giant
Minion Horde Minions Mortar Night Witch
Knight Archers Minion Horde Night Witch
Archers Minions Minion Horde Knight Fireball Goblin Giant Night Witch
Minions Minion Horde Archers Fireball Night Witch
Mortar Minion Horde Night Witch Knight Minions Fireball
Fireball Minions Mortar Minion Horde Night Witch
Knight Mortar Minion Horde
Minion Horde Mortar Fireball
Minion Horde Knight Minions Mortar Fireball Night Witch
Mortar Fireball Archers Knight Minions Minion Horde Night Witch
Mortar Archers Knight Minions Fireball
Mortar
Archers Knight Minions Minion Horde Fireball Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Knight Mortar
Knight Minions Minion Horde Goblin Giant
Knight Minion Horde Fireball Goblin Giant Night Witch
Knight Minion Horde Goblin Giant Night Witch
Fireball Archers Minions Minion Horde Goblin Giant
Archers Knight Minions Minion Horde Fireball Goblin Giant Night Witch
Knight Minion Horde Goblin Giant
Minion Horde Knight Minions Mortar Fireball
Minion Horde Goblin Giant
Knight Minions Minion Horde
Fireball Goblin Giant
Knight Minion Horde Fireball Goblin Giant Night Witch
Archers Minion Horde Fireball
Archers Knight Minions Mortar Minion Horde Fireball Goblin Giant Night Witch
Minions Archers Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Minion Horde
Mortar Fireball
Minion Horde Fireball Goblin Giant
Knight Fireball
Fireball Mortar Minion Horde
Fireball Minions Minion Horde Goblin Giant
Archers Mortar Minion Horde
Fireball
Fireball Mortar
Minions Minion Horde Fireball Night Witch
Knight Mortar Minion Horde Fireball
Fireball Archers
Knight Mortar Fireball
Minions Mortar Minion Horde Fireball
Mortar Fireball
Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minions Minion Horde Night Witch
Archers Mortar Fireball
Mortar Fireball
Minions Minion Horde Fireball Night Witch
Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minion Horde
Mortar Fireball
Fireball Mortar
Fireball Mortar
Archers Minion Horde Fireball Night Witch
Minions Minion Horde Fireball
Minion Horde Fireball Night Witch
Mortar Minion Horde Fireball Night Witch
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Minions Fireball Night Witch
Fireball Archers
Fireball
Fireball Knight Minion Horde
Mortar Fireball
Fireball
Minion Horde
Minions Minion Horde Fireball
Fireball
Mortar Fireball Goblin Giant

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