My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Fire Spirit Archers Minions Lumberjack
Zap
Fire Spirit Archers Minions
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Lumberjack
The Log
Fire Spirit Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Elite Barbarians Lumberjack
Fireball
Archers Minions Elite Barbarians Lumberjack
Poison
Archers Minions
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Minions Fireball Freeze Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Minions

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Lumberjack
Archers
Elite Barbarians Lumberjack
Minions
Elite Barbarians Lumberjack
Elite Barbarians
Fire Spirit Archers Minions Fireball The Log Lumberjack
Fireball
Elite Barbarians Freeze The Log
Freeze
Fireball
The Log
Elite Barbarians Fireball Lumberjack
Lumberjack
Fire Spirit Archers Minions Elite Barbarians The Log

Defense Synergies 1 12

Fire Spirit
The Log
Archers
Minions The Log Lumberjack
Minions
Archers Freeze The Log Lumberjack
Elite Barbarians
The Log
Fireball
The Log Freeze Lumberjack
Freeze
Minions Fireball Lumberjack
The Log
Fireball Fire Spirit Archers Minions Elite Barbarians Lumberjack
Lumberjack
Archers Minions Fireball Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Elite Barbarians Lumberjack Minions The Log
Lumberjack Fire Spirit Archers Minions Elite Barbarians Freeze
Elite Barbarians Lumberjack Minions
Elite Barbarians Fireball The Log Lumberjack
Fireball Freeze The Log Fire Spirit Archers Minions Lumberjack
Minions Fire Spirit Archers Fireball Freeze
Fireball The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Archers Lumberjack
Archers Minions Fireball Freeze The Log Lumberjack
Minions Archers Fireball
Lumberjack Fire Spirit Minions Elite Barbarians Fireball Freeze The Log
Fire Spirit Fireball Minions Freeze The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball Freeze The Log Lumberjack
Minions Elite Barbarians Fireball Lumberjack
Fire Spirit Fireball Archers Minions Elite Barbarians The Log Lumberjack
Freeze The Log Fire Spirit Archers Minions Fireball Lumberjack
Elite Barbarians Lumberjack
Fire Spirit Archers Minions Elite Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians The Log Lumberjack
Lumberjack Minions Elite Barbarians The Log
Lumberjack Elite Barbarians Fireball The Log
Elite Barbarians Lumberjack
Fire Spirit Fireball Archers Minions Freeze
Archers Minions Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Freeze Minions Elite Barbarians Fireball The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Lumberjack
Archers Fireball
Elite Barbarians Archers Minions Fireball Freeze The Log Lumberjack
Minions Archers Elite Barbarians Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Fireball Freeze The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Freeze
Fire Spirit Archers The Log
Fireball The Log Fire Spirit Freeze
Fireball The Log
Fire Spirit Minions Elite Barbarians Fireball Lumberjack
Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Elite Barbarians Fireball The Log
Minions Fireball Freeze
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Minions
Fire Spirit Archers Fireball The Log
Fire Spirit Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fire Spirit Archers Fireball
Minions Fireball Freeze
Elite Barbarians Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fire Spirit Archers Minions Fireball Freeze
Fireball Fire Spirit Archers
Freeze
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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