My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Fire Spirit Minions
Zap
Skeletons Fire Spirit Minions Royal Giant
Barbarian Barrel
Skeletons Fire Spirit Tesla Valkyrie
The Log
Skeletons Fire Spirit Royal Giant
Earthquake
Skeletons Tesla
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Minions Valkyrie
Fireball
Minions Tesla
Poison
Minions
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Minions Tesla Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Minions

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Valkyrie
Minions
Royal Giant Valkyrie
Tesla
Royal Giant
Fire Spirit Minions Fireball The Log
Fireball
Royal Giant The Log
Valkyrie
Fire Spirit Minions
The Log
Royal Giant Fireball

Defense Synergies 4 11

Skeletons
Tesla Fire Spirit Minions The Log
Fire Spirit
Skeletons Valkyrie The Log
Minions
Valkyrie Skeletons Tesla The Log
Tesla
Skeletons The Log Minions Fireball Valkyrie
Royal Giant
Fireball
The Log Tesla Valkyrie
Valkyrie
Minions Fire Spirit Tesla Fireball The Log
The Log
Tesla Fireball Skeletons Fire Spirit Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Valkyrie The Log
Skeletons Minions Tesla Valkyrie The Log
Tesla Skeletons Fire Spirit Minions Valkyrie
Tesla Skeletons Minions Valkyrie
Fireball Valkyrie The Log
Fireball The Log Skeletons Fire Spirit Minions Tesla Valkyrie
Minions Tesla Fire Spirit Fireball
Tesla Fireball Valkyrie The Log
Tesla Skeletons Minions
Skeletons Fire Spirit Tesla Valkyrie
Minions Valkyrie Skeletons Tesla Fireball The Log
Minions Tesla Fireball
Tesla Skeletons Fire Spirit Minions Fireball Valkyrie The Log
Fire Spirit Fireball Valkyrie Minions Tesla The Log
Tesla
Tesla Fireball The Log
Tesla Skeletons Minions Fireball Valkyrie
Fire Spirit Tesla Fireball Minions Valkyrie The Log
Valkyrie The Log Fire Spirit Minions Tesla Fireball
Tesla
Valkyrie Fire Spirit Minions Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Fireball
Fireball Tesla Valkyrie The Log
Skeletons Minions Valkyrie The Log
Valkyrie Tesla Fireball The Log
Skeletons Tesla Valkyrie
Fire Spirit Fireball Skeletons Minions Tesla
Skeletons Minions Tesla Fireball Valkyrie
Tesla Valkyrie
Skeletons Minions Fireball Valkyrie The Log
Skeletons Tesla
Minions Tesla Valkyrie
Fireball Valkyrie The Log
Skeletons Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Skeletons Minions Fireball Valkyrie The Log
Minions Valkyrie Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Fire Spirit Minions
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Fireball
Fireball Valkyrie The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fire Spirit Fireball The Log
Fire Spirit Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Minions Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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