My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Sparky
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram Sparky
Barbarian Barrel
Goblin Gang Battle Ram Executioner Electro Wizard Sparky
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Battle Ram Executioner Electro Wizard Sparky
Fireball
Goblin Gang Battle Ram Executioner Electro Wizard Sparky
Poison
Bats Goblin Gang Executioner Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Battle Ram Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Battle Ram Electro Wizard Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Battle Ram Sparky
Zap
Battle Ram Electro Wizard Sparky Bats Mini P.E.K.K.A Executioner
Goblin Gang
Mini P.E.K.K.A Battle Ram Sparky
Mini P.E.K.K.A
Sparky Bats Zap Goblin Gang Electro Wizard
Battle Ram
Zap Bats Goblin Gang Electro Wizard
Executioner
Zap
Electro Wizard
Zap Mini P.E.K.K.A Battle Ram Sparky
Sparky
Zap Mini P.E.K.K.A Bats Goblin Gang Electro Wizard

Defense Synergies 3 11

Bats
Zap Mini P.E.K.K.A Electro Wizard Sparky
Zap
Mini P.E.K.K.A Electro Wizard Bats Goblin Gang Executioner Sparky
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Executioner
Battle Ram
Executioner
Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Bats Goblin Gang
Sparky
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Sparky
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Mini P.E.K.K.A Sparky Bats Executioner Electro Wizard
Mini P.E.K.K.A Sparky Bats Goblin Gang Electro Wizard
Mini P.E.K.K.A Sparky
Goblin Gang Bats Zap Executioner Electro Wizard
Bats Electro Wizard Zap Goblin Gang Executioner
Zap Electro Wizard Sparky
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Bats Goblin Gang Executioner Electro Wizard Zap
Executioner Bats Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang Electro Wizard
Executioner Sparky Bats Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Sparky Bats Goblin Gang Mini P.E.K.K.A Executioner Electro Wizard
Bats Zap Goblin Gang Executioner Electro Wizard
Zap Executioner Bats Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Goblin Gang Bats Mini P.E.K.K.A Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Electro Wizard Sparky
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Bats Zap Mini P.E.K.K.A Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Bats Zap Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Executioner Sparky
Executioner Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Sparky Bats Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Bats Mini P.E.K.K.A Sparky
Goblin Gang Sparky
Bats Mini P.E.K.K.A Sparky
Zap Electro Wizard
Mini P.E.K.K.A Goblin Gang Executioner Sparky
Executioner Sparky
Goblin Gang Electro Wizard Sparky Bats Zap Mini P.E.K.K.A Executioner
Bats Executioner Zap Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner Electro Wizard
Sparky
Sparky
Executioner Zap Sparky
Executioner Bats Zap
Executioner Sparky
Zap Executioner
Zap
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap Executioner
Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Executioner Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Executioner Sparky
Zap Executioner Electro Wizard Sparky
Zap Sparky
Zap Sparky
Bats Zap Executioner Electro Wizard Sparky
Zap Electro Wizard Bats
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats Goblin Gang
Zap Executioner Electro Wizard
Goblin Gang Mini P.E.K.K.A Executioner Electro Wizard Sparky
Zap Executioner
Zap Sparky
Executioner Sparky
Zap Bats Goblin Gang Electro Wizard Sparky
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Sparky

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