My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Witch Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Wall Breakers Fisherman
Giant Snowball
Fire Spirit Archers Wall Breakers Witch Fisherman
Zap
Fire Spirit Archers Wall Breakers Witch Fisherman
Barbarian Barrel
Fire Spirit Archers Elixir Golem Wall Breakers Witch Executioner
The Log
Fire Spirit Archers Elixir Golem Wall Breakers Witch Fisherman
Earthquake
Archers Elixir Golem Witch
Arrows
Fire Spirit Archers Wall Breakers Witch
Royal Delivery
Fire Spirit Archers Elixir Golem Wall Breakers Witch Executioner Fisherman
Fireball
Archers Elixir Golem Wall Breakers Witch Executioner Fisherman
Poison
Archers Elixir Golem Witch Executioner Fisherman
Lightning
Witch Executioner Fisherman
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Elixir Golem Fisherman Fireball Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Elixir Golem

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Wall Breakers Fisherman
Archers
Elixir Golem Wall Breakers Fisherman
Elixir Golem
Fire Spirit Archers Fireball Witch Executioner
Fireball
Elixir Golem Wall Breakers
Wall Breakers
Fire Spirit Archers Fireball
Witch
Elixir Golem
Executioner
Elixir Golem
Fisherman
Fire Spirit Archers

Defense Synergies 0 3

Fire Spirit
Archers
Witch Fisherman
Elixir Golem
Fireball
Wall Breakers
Witch
Archers Fisherman
Executioner
Fisherman
Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Witch Executioner Fisherman
Witch Fisherman Fire Spirit Archers Executioner
Witch Fisherman
Fireball
Fireball Fire Spirit Archers Executioner
Fire Spirit Archers Fireball Witch Executioner
Fireball
Witch Fisherman
Fire Spirit Archers Fisherman
Archers Witch Executioner Fireball Fisherman
Executioner Archers Fireball Witch
Fire Spirit Fireball Witch
Fire Spirit Fireball Executioner Witch
Fireball Fisherman
Fireball Witch Executioner Fisherman
Fire Spirit Fireball Archers Witch Executioner Fisherman
Witch Executioner Fire Spirit Archers Fireball Fisherman
Fisherman
Fire Spirit Archers Fireball Witch Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch Fisherman
Fireball Archers Executioner Fisherman
Witch Fisherman
Fireball Fisherman
Witch Executioner Fisherman
Fire Spirit Fireball Executioner Archers Witch
Archers Fireball Witch
Fisherman
Fireball Witch
Witch
Witch
Fireball
Fireball Witch Executioner
Archers Fireball Witch Executioner
Witch Archers Fireball Executioner Fisherman
Executioner Archers Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Fisherman
Fireball
Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Witch
Fire Spirit Archers Witch Executioner
Fireball Fire Spirit Executioner
Fireball Fisherman
Fire Spirit Fireball Fisherman
Fireball Fisherman
Fireball Fire Spirit Archers Executioner
Fire Spirit Fireball Executioner Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Witch Executioner
Fireball Executioner
Fireball
Fisherman
Fire Spirit Archers Fireball Executioner Fisherman
Fire Spirit Fireball Witch
Fireball
Fireball
Fisherman
Fireball
Fire Spirit Fireball Witch Executioner
Witch Fisherman
Fireball Witch Executioner Fisherman
Fireball Witch Fisherman
Fireball Fisherman
Fire Spirit Archers Fireball Witch Executioner
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fire Spirit Archers Fireball Witch
Fireball Fire Spirit Archers Witch Executioner
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Executioner
Fireball Witch
Fireball Witch Executioner
Fireball Witch Executioner

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