My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Electro Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Elixir Golem Witch Electro Dragon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Elixir Golem Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins Witch Electro Dragon
Zap
Spear Goblins Witch Goblin Giant
Barbarian Barrel
Ice Spirit Spear Goblins Elixir Golem Witch Magic Archer
The Log
Ice Spirit Spear Goblins Elixir Golem Witch
Earthquake
Spear Goblins Elixir Golem Witch
Arrows
Ice Spirit Spear Goblins Witch
Royal Delivery
Ice Spirit Spear Goblins Elixir Golem Witch Electro Dragon Magic Archer
Fireball
Elixir Golem Witch Electro Dragon Magic Archer
Poison
Spear Goblins Elixir Golem Witch Electro Dragon Magic Archer
Lightning
Witch Electro Dragon Magic Archer
Rocket
Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Elixir Golem Magic Archer Witch Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Elixir Golem

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Spear Goblins Elixir Golem Witch Goblin Giant
Spear Goblins
Ice Spirit Zap Elixir Golem Goblin Giant
Zap
Ice Spirit Goblin Giant Spear Goblins Elixir Golem Witch Electro Dragon Magic Archer
Elixir Golem
Ice Spirit Spear Goblins Zap Witch Electro Dragon Magic Archer
Witch
Ice Spirit Zap Elixir Golem Goblin Giant
Electro Dragon
Zap Elixir Golem Goblin Giant Magic Archer
Goblin Giant
Zap Ice Spirit Spear Goblins Witch Electro Dragon Magic Archer
Magic Archer
Zap Elixir Golem Electro Dragon Goblin Giant

Defense Synergies 2 13

Ice Spirit
Zap Spear Goblins Witch Electro Dragon Goblin Giant Magic Archer
Spear Goblins
Ice Spirit Zap Electro Dragon Goblin Giant
Zap
Ice Spirit Goblin Giant Spear Goblins Witch Electro Dragon Magic Archer
Elixir Golem
Witch
Ice Spirit Zap Electro Dragon
Electro Dragon
Ice Spirit Spear Goblins Zap Witch
Goblin Giant
Zap Ice Spirit Spear Goblins Magic Archer
Magic Archer
Ice Spirit Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Dragon Goblin Giant Magic Archer
Ice Spirit Zap Witch Electro Dragon
Witch Electro Dragon
Witch Electro Dragon
Spear Goblins Zap Electro Dragon Magic Archer
Ice Spirit Spear Goblins Zap Witch Electro Dragon Magic Archer
Zap Electro Dragon Goblin Giant Magic Archer
Witch
Ice Spirit Spear Goblins
Witch Spear Goblins Zap Electro Dragon Goblin Giant Magic Archer
Spear Goblins Zap Witch Electro Dragon Magic Archer
Ice Spirit Zap Witch Electro Dragon
Ice Spirit Zap Witch Electro Dragon Magic Archer
Ice Spirit Zap
Witch Electro Dragon
Ice Spirit Spear Goblins Zap Witch Electro Dragon Magic Archer
Zap Witch Ice Spirit Spear Goblins Electro Dragon Magic Archer
Spear Goblins Witch Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Witch
Zap Electro Dragon Magic Archer
Ice Spirit Spear Goblins Zap Witch Electro Dragon Goblin Giant
Zap Goblin Giant
Witch Goblin Giant
Ice Spirit Zap Witch Electro Dragon Goblin Giant Magic Archer
Spear Goblins Witch Goblin Giant
Goblin Giant
Zap Electro Dragon Ice Spirit Spear Goblins Witch Magic Archer
Witch Goblin Giant
Witch Electro Dragon
Zap Goblin Giant
Witch Goblin Giant
Witch Electro Dragon Magic Archer
Witch Electro Dragon Ice Spirit Spear Goblins Zap Goblin Giant Magic Archer
Zap Witch Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Zap Electro Dragon Magic Archer
Electro Dragon Goblin Giant Magic Archer
Zap Magic Archer
Ice Spirit Spear Goblins Zap Witch Electro Dragon Goblin Giant Magic Archer
Witch Magic Archer
Ice Spirit Zap Electro Dragon Magic Archer
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Zap Magic Archer
Spear Goblins Zap Witch Electro Dragon Magic Archer
Magic Archer Electro Dragon
Zap Electro Dragon Magic Archer
Zap Witch Electro Dragon Magic Archer
Magic Archer
Zap Electro Dragon
Zap Ice Spirit Witch Electro Dragon Magic Archer
Witch
Zap Witch Electro Dragon Magic Archer
Zap Witch Electro Dragon Magic Archer
Zap Magic Archer
Zap Witch Electro Dragon Magic Archer
Zap Electro Dragon Ice Spirit Witch
Zap Electro Dragon Magic Archer
Zap Ice Spirit Electro Dragon Magic Archer
Magic Archer
Zap Ice Spirit Spear Goblins Witch Electro Dragon Magic Archer
Zap Witch Electro Dragon Magic Archer
Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Zap
Electro Dragon
Zap Electro Dragon Ice Spirit Witch Magic Archer
Zap Witch Electro Dragon Magic Archer
Electro Dragon Zap Witch Goblin Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: