My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Elixir Golem Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Ice Golem Elixir Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Wall Breakers Miner
Giant Snowball
Goblins Royal Recruits Zappies Wall Breakers Miner
Zap
Goblins Zappies Wall Breakers
Barbarian Barrel
Goblins Royal Recruits Elixir Golem Zappies Wall Breakers
The Log
Goblins Royal Recruits Elixir Golem Zappies Wall Breakers
Earthquake
Elixir Golem Zappies
Arrows
Goblins Royal Recruits Zappies Wall Breakers
Royal Delivery
Goblins Royal Recruits Elixir Golem Zappies Wall Breakers Miner
Fireball
Elixir Golem Zappies Wall Breakers
Poison
Royal Recruits Elixir Golem Zappies
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Elixir Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Wall Breakers Elixir Golem Miner Fireball Zappies Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Wall Breakers Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Ice Golem
Royal Recruits
Ice Golem Zappies Wall Breakers
Ice Golem
Wall Breakers Goblins Royal Recruits Zappies Miner
Elixir Golem
Fireball Zappies
Fireball
Elixir Golem Wall Breakers Miner
Zappies
Royal Recruits Ice Golem Elixir Golem Wall Breakers Miner
Wall Breakers
Ice Golem Miner Royal Recruits Fireball Zappies
Miner
Goblins Wall Breakers Ice Golem Fireball Zappies

Defense Synergies 0 6

Goblins
Ice Golem Zappies
Royal Recruits
Ice Golem
Goblins Fireball Zappies
Elixir Golem
Fireball
Ice Golem Zappies Miner
Zappies
Goblins Ice Golem Fireball
Wall Breakers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Fireball Zappies
Goblins Royal Recruits Zappies
Goblins Royal Recruits Zappies
Royal Recruits Goblins Zappies
Royal Recruits Fireball
Fireball Goblins Zappies
Fireball Zappies
Royal Recruits Ice Golem Fireball
Zappies Goblins Royal Recruits
Goblins Royal Recruits Ice Golem Zappies Miner
Goblins Royal Recruits Ice Golem Fireball Zappies
Fireball Zappies
Royal Recruits Fireball Zappies
Fireball Goblins Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Fireball Zappies
Goblins Royal Recruits Fireball Zappies
Fireball Goblins Royal Recruits Zappies
Royal Recruits Ice Golem Fireball Zappies
Royal Recruits Zappies
Royal Recruits Goblins Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Ice Golem Fireball Zappies
Fireball Ice Golem Miner
Royal Recruits Zappies Goblins Ice Golem
Royal Recruits Ice Golem Fireball Zappies
Royal Recruits Zappies
Fireball Ice Golem Zappies
Royal Recruits Goblins Ice Golem Fireball Zappies
Royal Recruits Zappies
Royal Recruits Goblins Ice Golem Fireball Zappies
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Fireball
Royal Recruits Ice Golem Fireball Zappies
Royal Recruits Fireball Zappies
Royal Recruits Zappies Goblins Ice Golem Fireball
Royal Recruits Ice Golem Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Ice Golem
Fireball Miner
Fireball Miner
Royal Recruits Ice Golem Fireball
Fireball
Fireball Ice Golem
Fireball Ice Golem
Fireball Miner
Goblins Fireball
Miner Royal Recruits Fireball
Fireball
Ice Golem Fireball Miner
Fireball
Ice Golem Fireball
Fireball
Royal Recruits Fireball
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Royal Recruits Fireball
Ice Golem Fireball
Fireball Miner
Fireball Miner
Fireball Miner
Ice Golem Fireball
Fireball Zappies
Fireball
Fireball Miner
Fireball Zappies
Fireball
Royal Recruits Fireball Zappies
Fireball Zappies
Fireball
Fireball Miner
Ice Golem Fireball
Fireball
Royal Recruits
Royal Recruits Fireball Zappies
Fireball Zappies
Royal Recruits Fireball Miner

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